Making the intangible tangible: the economic contribution of Australia’s copyright industries

Making the intangible tangible: the economic contribution of Australia’s copyright industries

Nov 30, 2008

On 26 November 2008, the Federal Attorney General, Hon Robert McClelland MP, launched the report Making the intangible tangible: the economic contribution of Australia’s copyright industries at Parliament House, Canberra. The report by PricewaterhouseCoopers, commissioned by the Australian Copyright Council, assesses the contribution to the economy of...

Censoring the censorship debate

Censoring the censorship debate

Oct 30, 2008

The introduction of an R18+ rating for computer games has been delayed indefinitely after South Australian Attorney-General Michael Atkinson withdrew his support for a discussion paper and public consultation process. Read the full story at theage.com.au Share this:

Michael Atkinson gags ratings debate

Michael Atkinson gags ratings debate

Oct 30, 2008

THE long-running debate on an adult rating for games in Australia may have been shut down by South Australian Attorney-General Michael Atkinson. The debate was renewed last March when the Standing Committee of Attorneys-General (SCAG) agreed to public consultation on an R18+ games classification. However Mr Atkinson has rejected plans to publish the consultation...

Interactive Australia 2009 (IA9)

Interactive Australia 2009 (IA9)

Oct 26, 2008

Read the Full Interactive Australia 09 study as undertaken by Bond University IA9 Interactive Australia 2009 Full Report   Read the Key findings of the Interactive Australia undertaken by Bond University. IA9 Key Findings Summary   Classification Summary of the Interactive Australia Study undertaken by Bond University IA9 Classification...

Top Ten Player Facts

Top Ten Player Facts

Oct 15, 2008

1. The average age of gamers is 28 years. 2. 60% of players are male. 40% are female. 3. 8% of gamers are seniors (over 60 years). 4. Women and older Australians are the fastest growing audiences for interactive games. 5. 35% of gamers are parents. 6. 60% of gamers play for up to an hour at a time a few times a week. 7. 73% of parents say that games help their...