Connecting industry, community and government

Video Gamers in Europe – 2008

The results of the research project, conducted by Nielsen Games on behalf of ISFE, demonstrate the current make up of the European market for videogames.

The findings put to rest some commonly held misperceptions about today’s gaming community.

Read the Full Report

the Executive Summary

or the Key Findings

Wanted-culture crusaders, not bullies

Games are a unique art form entertaining and enriching the lives of countless millions of players the world, yet often receive condemnation from people who have never touched a joypad.

Yesterday it was parenting groups condemning Bully: Scholarship Edition from Rockstar, makers of Grand Theft Auto.

Read the Full Story at thevine.com.au

GTA IV: NZ Chief Censor talks to Gameplanet

Most fans of the Grand Theft Auto franchise reacted with shock when it was announced that New Zealand would receive the same edited version of the game that Australia will be getting.

Read the Full Story at gameplanet.co.nz

Grand Theft Childhood

Despite the media hype and political posturing, new, federally funded research in the US on violent video games and teenagers indicates that the politicians and even some health professionals may have it all wrong!

In 2004, Drs. Lawrence Kutner and Cheryl K. Olson, co-founders and directors of the Harvard Medical School Center for Mental Health and Media, began a $1.5 million study funded by the U.S. Department of Justice on the effects of video games on young teenagers. In contrast to previous research, they studied real children and families in real situations

What they found surprised, encouraged, and sometimes disturbed them.

Coming to the project with no agenda except to conduct sound, responsible research, their findings conform neither to the views of the alarmists nor of the video game industry. In Grand Theft Childhood, Kutner and Olson untangle the web of politics, marketing, advocacy and flawed or misconstrued studies that until now have shaped parents’ concerns.

http://www.grandtheftchildhood.com/GTC/Home.html

Censory Overload: An in-depth look at Australian video game classification

GameSpot AU’s in-depth three part look at Australian video game classification.

How much does the right to choose what content you view mean to you, the consumer? Over the next three weeks, GameSpot AU will explore the thorny issue of videogame classification and censorship in Australia. We’ll attempt to clarify some of the common misconceptions about game ratings, demystify the process behind classification, as well as examine in detail all of the reasons why Australia has no R18+ rating for games and what you–the Aussie gamer–can do to try and spur some change.

Read the Full Story at GameSpot AU

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