Teens, Video Games, and Civics


Teens, Video Games, and Civics

Sep 16, 2008

  Video games provide a diverse set of experiences and related activities and are part of the lives of almost all teens in America. To date, most video game research has focused on how games impact academic and social outcomes (particularly aggression). There has also been some exploration of the relationship between games and civic outcomes, but as of yet...

Their Space: Education for the digital generation


Their Space: Education for the digital generation

Sep 11, 2008

Young people are spending their time in a space which adults find difficult to supervise or understand… There are some powerful myths that inform the way people think about youth culture. This report sets out to challenge some of those myths, in order to explore the real value behind the digital interactions that are part of everyday life. Approaching...