Game Changer: Investing in Digital Play to Advance Children’s Learning and Health


Game Changer: Investing in Digital Play to Advance Children’s Learning and Health

Jun 2, 2009

Children as young as four are immersed in a new gaming culture, but many parents, educators and health professionals, concerned over violence, sexual content, and reports of addiction, do not consider games to be a positive force in children’s lives.

Game Changer addressed this critique, offering a new framework to use games to help children learn healthy behaviors, traditional skills like reading and math, and 21st-century strengths such as critical thinking, global learning, and programming design.

It specifies how increased national investment in research-based digital games might play a cost-effective and transformative role and provides comprehensive actions steps for media industry, government, philanthropy, and academia to harness the appeal of digital games to improve children’s health and learning.

The report was co-authored by Ann My Thai, David Lowenstein, and Dixie Ching, as well as David Rejeski of the Woodrow Wilson International Center for Scholars; support was provided by the Robert Wood Johnson Foundation’s Pioneer Portfolio.

For the Full Report, Click Here

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