Facts about Video & Computer game piracy


Facts about Video & Computer game piracy

Aug 20, 2009

Video & Computer Game Piracy
THE FACTS

What is Piracy? It includes:

      • Copying or “burning” games to a disk

 

      • Sharing games on peer-to-peer networks

 

    • Illegally downloading games from the Internet

Is Piracy a problem? Yes

      • 41% of Australians surveyed would buy a pirated game at a discount of 75% or less*

 

      • Almost 50% said they would accept a game if it were free*

 

    • Buying illegal games means you don’t know who you’re dealing with or where your money will go

Piracy affects us all and has specific costs for:
Retailers:

    • It is estimated that local Australian games retailers lose $21.8 million and suppliers $4.3 million each year as a result of piracy*

Consumers:

      • Game piracy means less industry investment in new game development and console technology for consumers

 

    • Piracy denies Australians hundreds of jobs each year

Australian games industry:

      • Australia has a world-class computer and video game industry. Every pirated game damages the future of games development in Australia

 

    • Piracy costs the industry $100 million* in lost sales each year or 19 per cent of sales

Government:
Reducing piracy by 1/3 in the toy, software and video games industries would:

      • Increase real GDP by $41 million – a net gain to the economy of $466.3 million*

 

      • Raise real government tax revenue of $34.4 million – a net gain of $487.2 million*

 

      • Grow consumer confidence

 

    • Create greater certainty for investors – a strong intellectual property regime is a key factor in attracting overseas investment

*Source Allen Consulting Group

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