Serious Games for the Australian Industry

Serious Games for the Australian Industry

May 11, 2010

Over at, Liz Tay reports that the Australian game development industry is getting ‘serious’ about software development for medical, military and educational purposes.

According to the iGEA commissioned 2009 Bond University report, 68 percent of Australians play computer games.  This is a market Ben Kilsby, CEO of simulation company Holopoint Interactive, is keen to address.  Kilsby defines ‘serious gaming’ as the application of video game methodology and technology for “purposes that are not entirely entertainment”.

Describing a generation of non-linear thinkers who are becoming decision makers in the workforce, Kilsby expects a new wave of serious games for training and education.

To read about some OS applications, click here

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