Dec 4, 2014
Over the past few decades videogames have taken their place alongside film, literature and television as a medium capable of entertaining all ages, including the ability to sustain complex and mature themes for an adult audience that rival similar works in other media.
As a result, IGEA are surprised by the recent removal of a popular R18+ game from retail shelves given the average age of a gamer in this country is 32. Games should not be treated any differently than books, music, television, or movies that are rated R18+. IGEA’s members are proud of their compliance with the National Classification Scheme and believe that consumers, which includes parents and caregivers, should be allowed to make informed decisions for themselves.