Sep 9, 2015
DNZ16 is our 4th industry report about the state of interactive media in New Zealand with a focus on demographics, play habits, behaviours and attitudes. DNZ16 also explores the notion that games are more than just fun and shows how New Zealanders use games for positive ageing, health, education and for work.
You can download a full copy of the report here
You can download the Key Findings and Infographic here
To watch a series of videos showing how games are being used in New Zealand, click here
To access Jeff Brand’s presentation from the launches, click here