IGEA welcomes new member


IGEA welcomes new member

Sep 22, 2015

Today we are delighted to announce that we are welcoming our first local Australian developer into IGEA, Well Placed Cactus.  Well Placed Cactus is an interactive development company with an emphasis on providing creative solutions for their clients. They work with emerging technology to deliver games, interactive installations, Augmented Reality and Virtual Reality experiences, as well as training and education programs.

IGEA consistently reviews and evaluates the services we offer to the membership and how we can tailor our services to cater for the rapid advancements occurring across all sectors of the local interactive games industry.  As part of a strategic review completed recently, we recognised that we need to better connect with a broader range of industry stakeholders, which includes the local games development community.  This is most recently demonstrated by our submission to the Senate’s Inquiry into the future of the Australia’s video game development industry. By doing so, we hope to garner more support and recognition for the local development industry.  We need to harness these opportunities not only for games development sector,  but for Australia’s broader digitally enabled economy.

“In welcoming Well Placed Cactus into the Association, we can continue to engage with, and better promote the wider industry” says Ron Curry, CEO of IGEA.  ‘We look forward to connecting more closely with local developers to collectively face the challenges required to build a successful, sustainable and complete industry ecosystem.’

“Well Placed Cactus is delighted to be a part of IGEA” says Paul Stapelberg, COO of Well Placed Cactus. “We believe the IGEA provides an essential role to the industry and we are proud to be a member. We look forward to working with IGEA and driving the industry forward to new heights.”

 

For more information, please contact Raelene Knowles, raelene@igea.net

 

 

IGEA is an independent industry association representing Australia and New Zealand companies in the computer and video game industry.  Its members publish, market and/or distribute interactive games and entertainment content.  IGEA is administered by a Board of Directors comprising of senior executives from interactive games and entertainment companies.

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