IGEA’s submission to the Standing Committee on Communications and the Arts – Inquiry into the Australian Film and TV Industry

IGEA’s submission to the Standing Committee on Communications and the Arts – Inquiry into the Australian Film and TV Industry

Aug 18, 2017

The House Standing Committee on Communications and the Arts is conducting an inquiry into: Factors contributing to the growth and sustainability of the Australian film and television industry. IGEA understood that from the beginning, this inquiry was solely meant to focus on growing and sustaining Australia’s film and television industry. It certainly was not...

Thought rugby was popular? Try video games

Thought rugby was popular? Try video games

Aug 14, 2017

Thought rugby was popular? Try video games  New Zealand study reveals our video game habits   Wellington, New Zealand – 14 August 2017 – New research by Bond University in Queensland and the Interactive Games & Entertainment Association (IGEA) has found a staggering 98 per cent of New Zealand families have video game devices, eight out of 10...

Serious as, bro: NZ study reveals games’ benefits

Serious as, bro: NZ study reveals games’ benefits

Aug 14, 2017

Wellington, New Zealand – 14 August 2017 – Kiwis have embraced the opportunities video and computer games present in health, aged care, school, learning and work settings, according to new research by Bond University and the Interactive Games & Entertainment Association (IGEA).  Digital New Zealand 2018 studied 807 New Zealand households and 2,288...

IGEA welcomes new members Wicked Witch and Nvidia

IGEA welcomes new members Wicked Witch and Nvidia

Aug 3, 2017

Sydney, Australia – 3 August 2017 – The Interactive Games & Entertainment Association (IGEA) has expanded its membership, welcoming independent games developer Wicked Witch and technology company Nvidia as members. Wicked Witch, an independent Melbourne-based games developer, has been making successful games for 16 years, including original games, games...

State of play: National study reveals our video game habits

State of play: National study reveals our video game habits

Jul 24, 2017

Sydney, Australia – 24 July 2017 – New research by Bond University and the Interactive Games & Entertainment Association (IGEA) has found video and computer games are right up there with the kitchen sink with 97 per cent of Australian households with children stating they have video game devices, eight out of 10 owning multiple game devices. Digital...

Games are serious business: National study

Games are serious business: National study

Jul 24, 2017

Sydney, Australia – 24 July 2017 – The Australian computer and video game industry grew at a 9.6 per cent compound annual growth rate from 2013-2016, with digital game sales experiencing a 20 per cent CAGR over the same period, according to new research released today by Bond University and the Interactive Games & Entertainment Association...