Nnooo joins the Interactive Games & Entertainment Association

Nnooo joins the Interactive Games & Entertainment Association

Mar 14, 2017

SYDNEY, Australia: March 14 2017 – The Interactive Games & Entertainment Association (IGEA) has today announced that Sydney-based independent video game developer and publisher, Nnooo, has joined the association as a member. Nnooo joins Australian games developers, Big Ant Studios and Well Placed Cactus, who have been IGEA members since 2015 and have made...

NZ video games industry revenues race ahead to $424M in 2016

NZ video games industry revenues race ahead to $424M in 2016

Mar 8, 2017

Auckland, New Zealand – 8 March 2017 – The New Zealand video and computer games industry generated $424 million in revenue in 2016, a seven per cent increase on 2015 sales. Data released today by the Interactive Games & Entertainment Association shows that New Zealand industry growth outpaced that of Australia, which experienced a four per cent increase...

Infographic: Total value of the NZ video games industry 2016

Infographic: Total value of the NZ video games industry 2016

Mar 8, 2017

IGEA has produced an infographic to illustrate the total value of the New Zealand video games industry in 2016.  You can download the infographic here Share...

Taking it up a level: Australian video game industry generates $2.958B in 2016

Taking it up a level: Australian video game industry generates $2.958B in 2016

Feb 28, 2017

Taking it up a level: Australian video game industry generates $2.958B in 2016   Sydney, Australia – 28 February 2017 – The Australian video and computer games industry generated $2.958 billion in revenue in 2016, a four per cent increase on 2015 sales. According to data released today by the Interactive Games & Entertainment Association (IGEA), the...

Infographic: Total value of the Australian video games industry 2016

Infographic: Total value of the Australian video games industry 2016

Feb 28, 2017

IGEA has produces an infographic to illustrate the total value of the Australian video games industry in 2016.  You can also download it here   Share...

IGEA’s submission, Inquiry into Innovation and Creativity: Workforce for the New Economy

IGEA’s submission, Inquiry into Innovation and Creativity: Workforce for the New Economy

Feb 1, 2017

IGEA has made a submission to the Standing Committee on Employment, Education and Training’s Inquiry into Innovation and Creativity: Workforce for the new economy.  With a focus on the labour force within Australia’s video game development industry, our submission reported on matters that will ensure that Australia’s tertiary education system...