Submission – Serious Data Breach Notification Bill

Submission – Serious Data Breach Notification Bill

Mar 23, 2016

The Australian Government invited public comment on a draft serious data breach notification bill before the introduction of legislation in Parliament in 2016. Our submission can be found here Share...

IGEA Industry Briefing, Connecting with Gaming Audiences Tuesday 22 March

IGEA Industry Briefing, Connecting with Gaming Audiences Tuesday 22 March

Mar 11, 2016

Please RSVP to raelene@igea.net if you would like to attend.         Share this:

New Zealand video game industry scores 13 per cent year-on-year growth

New Zealand video game industry scores 13 per cent year-on-year growth

Mar 10, 2016

Auckland, New Zealand – 10 March 2016 – New Zealand’s video games industry has today registered another year of double-digit growth, with sales of interactive entertainment games hitting $392 million in 2015. According to research released by the Interactive Games & Entertainment Association (IGEA), total interactive entertainment sales were up by 13...

Infographic – Total value of the NZ video games industry in 2015

Infographic – Total value of the NZ video games industry in 2015

Mar 10, 2016

We created this Infographic to represent the total industry sales for the video games industry in New Zealand in 2015.  You can download the infographic here.       Share...

Infographic – Total value of the Australian video games industry in 2015.

Infographic – Total value of the Australian video games industry in 2015.

Mar 2, 2016

We created this Infographic to represent the total industry sales for the video games industry in Australia in 2015.  You can download the infographic here.   Share...

Australian video game industry strides towards $3 billion

Australian video game industry strides towards $3 billion

Mar 2, 2016

Sydney, Australia – 2 March 2016 – The video games industry has today announced another year of strong growth, with sales of interactive entertainment reaching $2.83 billion in 2015. The continuing trend of double digit year-on-year growth saw total sales up 15 per cent from 2014, which is comprised of hardware, packaged games, subscriptions, digital sales...