IGEA responds to the removal of a video game from retail shelves

IGEA responds to the removal of a video game from retail shelves

Dec 4, 2014

Over the past few decades videogames have taken their place alongside film, literature and television as a medium capable of entertaining all ages, including the ability to sustain complex and mature themes for an adult audience that rival similar works in other media. As a result, IGEA are surprised by the recent removal of a popular R18+ game from retail...

IGEA welcomes another Associate Member

IGEA welcomes another Associate Member

Jul 23, 2014

Today, we are delighted to welcome Curse Inc as the fourth Associate Member of IGEA. Curse, Inc is one of the largest gaming-information properties worldwide that attracts over 800,000 unique visitors each month in Australia alone. Curse Inc. aims to help gamers make their gameplay better in all aspects of their gaming lifestyle. “We are excited to welcome...

Video games industry honours IGEA, CEO Ron Curry with MCV Pacific’s ‘Pillar of the Industry’ Award

Video games industry honours IGEA, CEO Ron Curry with MCV Pacific’s ‘Pillar of the Industry’ Award

May 9, 2014

Video games industry honours IGEA, CEO Ron Curry with MCV Pacific’s ‘Pillar of the Industry’ Award Sydney, Australia – 9 May, 2014 – The Interactive Games and Entertainment Association is proud to announce that its CEO, Ron Curry, has received the MCV Pacific ‘Pillar of the Industry’ award in recognition of his tireless efforts promoting and...

Digital consumption fuels New Zealand video game industry growth

Digital consumption fuels New Zealand video game industry growth

Feb 17, 2014

Traditional retail records NZD$133 million of sales to support expanding sector Auckland, New Zealand – 17 February 2014 – New Zealand’s interactive games industry has recorded $133 million of traditional retail sales and an estimated NZD$162 million of digital sales in 2013, according to research released by the Interactive Games & Entertainment...

Retail Sales of Video Games Hold Steady and Digital Sales Exceed Expectations

Retail Sales of Video Games Hold Steady and Digital Sales Exceed Expectations

Feb 13, 2014

Sydney, Australia – 13 February 2014 – Australia’s video and computer games industry held steady in 2013, recording $1.14 billion of ‘traditional retail’ sales in addition to an estimated $899 million of digital sales, according to research released by the Interactive Games & Entertainment Association (IGEA). The latest data from independent market...

IGEA responds to the outcomes of the classification review

IGEA responds to the outcomes of the classification review

Dec 16, 2013

The Interactive Games & Entertainment Association (IGEA) welcomes and supports the decisions handed down by the Classification Review Board for the recent classification review of 12 video games. However, the industry body maintains the review imposed by the South Australian Attorney General and the Australian Council on Children and the Media (ACCM) was...