Infographic – Total value of the NZ industry in 2014

Infographic – Total value of the NZ industry in 2014

Mar 20, 2015

We created this Infographic to represent the total industry sales for the video games industry in New Zealand in 2014. You can download the infographic here. Share...

Video games continue to show strong growth in NZ

Video games continue to show strong growth in NZ

Mar 20, 2015

Video games continue to show strong growth in NZ Overall interactive games industry jumps 18 per cent year-on-year Auckland, New Zealand – 20 March 2015 – The last year saw New Zealand’s interactive games industry soar by 18 per cent to a value of NZD$347m off the back of a strong increase in digital sales. While traditional retail purchases remained...

IGEA Supports IARC Tool To Enable Developers to Classify Games

IGEA Supports IARC Tool To Enable Developers to Classify Games

Mar 10, 2015

Sydney, March 10 2015: The Interactive Games & Entertainment Association (IGEA) welcomes the announcement by Minister Keenan today that Australia has joined the International Age Rating Coalition (IARC) and will participate in the pilot of their online classification tool. The IARC tool has been created as a global solution to make it as straightforward as...

Infographic – Total Value of the Australian Industry 2014

Infographic – Total Value of the Australian Industry 2014

Mar 4, 2015

We created this Infographic to represent the total industry sales for the video games industry in Australia in 2014.  You can download the infographic here.             Share...

Australian game sales surge in 2014

Australian game sales surge in 2014

Mar 4, 2015

Sydney, Australia – 4 March 2015 – Australia’s video and computer games industry had a very strong year in 2014, hitting $2.46 billion, an increase of 20 per cent over 2013. According to research released by the Interactive Games & Entertainment Association (IGEA), the industry saw a total of $1.214 billion in traditional retail sales, up 7 per cent...

IGEA responds to the removal of a video game from retail shelves

IGEA responds to the removal of a video game from retail shelves

Dec 4, 2014

Over the past few decades videogames have taken their place alongside film, literature and television as a medium capable of entertaining all ages, including the ability to sustain complex and mature themes for an adult audience that rival similar works in other media. As a result, IGEA are surprised by the recent removal of a popular R18+ game from retail...