Do teacher attitudes towards gaming influence learning?

Do teacher attitudes towards gaming influence learning?

Nov 8, 2012

This article was written by Carol Marks and recently appeared in the Education Gazette New Zealand.  Permission was granted to publish the article on our site as well. Carol Marks is a project facilitator of the Educational Leadership Project (Ltd), a provider of professional development for early childhood educators. For more information, please go to their...

Video Games in Class

Video Games in Class

May 14, 2012

Edwin McRae, an English teach at Garin College in Nelson NZ spoke to TV One about why video games can be so beneficial in class, and the sucess he has found in using the medium with his students.  To watch the Video, click here. Share...

Study’s the name of the game

Study’s the name of the game

Oct 19, 2011

As featured on smh.com.au, Megan Johnston writes that learning institutions are taking classes to the next level as gamification finds its place in the system and schooling starts to look less like a conventional classroom and more like a game.  To read on, click here.   Share...

Tagged film helps kids get Cybersmart

Tagged film helps kids get Cybersmart

Sep 27, 2011

 The Australian Communications and Media Authority (ACMA) recently developed and released a valuable film called Tagged via it’s Cybersmart website.  The short film was created to help educate young people about cyberbullying, sexting and protecting their digital reputation Tagged is supported by lesson plans and character reflection interviews to...

thinkuknow.org.au

thinkuknow.org.au

Apr 11, 2011

This website is a great way to stay in touch with the latest information and resources with regards to internet safety. ThinkUKnow is an Internet safety program delivering interactive training to parents, carers and teachers through primary and secondary schools across Australia using a network of accredited trainers. Created by the UK Child Exploitation and...

Serious Games for the Australian Industry

Serious Games for the Australian Industry

May 11, 2010

Over at itnews.com.au, Liz Tay reports that the Australian game development industry is getting ‘serious’ about software development for medical, military and educational purposes. According to the iGEA commissioned 2009 Bond University report, 68 percent of Australians play computer games.  This is a market Ben Kilsby, CEO of simulation company...

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