Study’s the name of the game


Study’s the name of the game

Oct 19, 2011

As featured on smh.com.au, Megan Johnston writes that learning institutions are taking classes to the next level as gamification finds its place in the system and schooling starts to look less like a conventional classroom and more like a game.  To read on, click...

Tagged film helps kids get Cybersmart


Tagged film helps kids get Cybersmart

Sep 27, 2011

 The Australian Communications and Media Authority (ACMA) recently developed and released a valuable film called Tagged via it’s Cybersmart website.  The short film was created to help educate young people about cyberbullying, sexting and protecting their digital reputation Tagged is supported by lesson plans and character reflection interviews to...

thinkuknow.org.au


thinkuknow.org.au

Apr 11, 2011

This website is a great way to stay in touch with the latest information and resources with regards to internet safety. ThinkUKnow is an Internet safety program delivering interactive training to parents, carers and teachers through primary and secondary schools across Australia using a network of accredited trainers. Created by the UK Child Exploitation and...

Serious Games for the Australian Industry


Serious Games for the Australian Industry

May 11, 2010

Over at itnews.com.au, Liz Tay reports that the Australian game development industry is getting ‘serious’ about software development for medical, military and educational purposes. According to the iGEA commissioned 2009 Bond University report, 68 percent of Australians play computer games.  This is a market Ben Kilsby, CEO of simulation company...

Screenplay reports on Games and the Knowledge Economy


Screenplay reports on Games and the Knowledge Economy

Apr 29, 2010

Jason Hill at Screenplay writes that there is no doubt that games have a huge potential in terms of learning and education.  Last week Dr Jeff Brand held a public lecture called ‘Video Games and The Future of the Knowledge Economy’.  Dr Brand believes Australia can become a world leader in developing Serious Games for Teaching and Learning. To...

Melbourne High School uses gaming to get students running to class


Melbourne High School uses gaming to get students running to class

Dec 9, 2009

A Melbourne High School has recently introduced Game Design, a Year 10 elective subject, where students create games using industry standard tools. Director of information and communication technology (ICT) , Adrian Janson is the man behind the subject.  He is embracing new technology and using the world of gaming to increase engagement amongst students, and is...

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