Games in Health – DA16

Games in Health – DA16

Aug 21, 2015

Game based technology helps people with MS Multiple Sclerosis (MS) is a debilitating disease that affects the central nervous system. It causes progressive deterioration in motor skills and sensory perception, and can also cause psychological problems. There is no known cure, but there are many treatments to alleviate the effects of MS. Now researchers at...

Digital Australia 2016 (DA16)

Digital Australia 2016 (DA16)

Jul 28, 2015

DA16 is our 6th industry report about the state of interactive media in Australia with a focus on demographics, play habits, behaviours and attitudes.  DA16 also explores the notion that games are more than just fun and shows how Australians use games at school, at work, for health and for positive ageing as well. You can download a full copy of the report...

Research released by the ESA shows that more than 150 million Americans play video games

Research released by the ESA shows that more than 150 million Americans play video games

May 12, 2015

Recently, our friends at the ESA launched their latest research report, the 2015 Essential Facts about the computer video games industry, 2015 for the US market.  You can download the report here. Some of the key findings include: The average game player is 35 years old; The most frequent female game player is on average 43 years old; Women 18 years or older...

U.S. Video Game Industry Grows 4 Times Faster than American Economy

U.S. Video Game Industry Grows 4 Times Faster than American Economy

Nov 12, 2014

Our friends at the ESA have released a study that showed the US computer and video game industry  grew more than 9 percent in real compound annual growth from 2009 to 2012.  The rate was four times the growth of the American economy during the same time.   You can read the press release here and access the report here. Share...

The New Face of Gamers

The New Face of Gamers

Jun 6, 2014

Recently Twitch commissioned a study to dispel some of the ‘gamer myths’ that can still crop up in mainstream media. At no surprise to us, they found that gamers as a group are more social, successful, educated, socially conscious and family oriented than their no non-gamer counterparts. Check out the Twitch blog  and you can access the report from...

The ESA’s 2014 Essential Facts about the computer and video game industry

The ESA’s 2014 Essential Facts about the computer and video game industry

Apr 28, 2014

Late last week, our friends the ESA in the US, released their latest research report, the 2014 Essential Facts about the Computer and Video Game industry. Some of the key findings are: 56 percent of parents say video games are a positive part of their child’s life. 68 percent of families with children under 18 at home believe game play provides mental...