U.S. Video Game Industry Grows 4 Times Faster than American Economy

U.S. Video Game Industry Grows 4 Times Faster than American Economy

Nov 12, 2014

Our friends at the ESA have released a study that showed the US computer and video game industry  grew more than 9 percent in real compound annual growth from 2009 to 2012.  The rate was four times the growth of the American economy during the same time.   You can read the press release here and access the report here. Share...

The New Face of Gamers

The New Face of Gamers

Jun 6, 2014

Recently Twitch commissioned a study to dispel some of the ‘gamer myths’ that can still crop up in mainstream media. At no surprise to us, they found that gamers as a group are more social, successful, educated, socially conscious and family oriented than their no non-gamer counterparts. Check out the Twitch blog  and you can access the report from...

The ESA’s 2014 Essential Facts about the computer and video game industry

The ESA’s 2014 Essential Facts about the computer and video game industry

Apr 28, 2014

Late last week, our friends the ESA in the US, released their latest research report, the 2014 Essential Facts about the Computer and Video Game industry. Some of the key findings are: 56 percent of parents say video games are a positive part of their child’s life. 68 percent of families with children under 18 at home believe game play provides mental...

Digital Life in 2025 – a report from the Pew Research Center

Digital Life in 2025 – a report from the Pew Research Center

Mar 12, 2014

To mark the 25th anniversary of the creation of the World Wide Web, the Pew Research Center in the US have released a report titled Digital Life in 2025.  Experts predict that he Internet will become ‘like electricity’ — less visible, yet more deeply embedded in people’s lives for both good and bad.  You can access the report here Share...

Digital New Zealand 2014

Digital New Zealand 2014

Oct 30, 2013

Digital New Zealand 2014 (DNZ14) is the latest research report commissioned by IGEA, from Bond University, which examines the role interactive entertainment plays in New Zealand households.    DNZ14 presents data on the lifestyles, habits, attitudes and demographics of New Zealanders who play computer and video games, as well as how New Zealanders are...

Digital Australia 2014

Digital Australia 2014

Oct 21, 2013

Digital Australia 2014 (DA14) is the latest research report commissioned by IGEA, from Bond University, which examines the role interactive entertainment plays in Australian households.    DA14 presents data on the lifestyles, habits, attitudes and demographics of Australians who play computer and video games, as well as how Australians are consuming...