Digital New Zealand 2014

Digital New Zealand 2014

Oct 30, 2013

Digital New Zealand 2014 (DNZ14) is the latest research report commissioned by IGEA, from Bond University, which examines the role interactive entertainment plays in New Zealand households.    DNZ14 presents data on the lifestyles, habits, attitudes and demographics of New Zealanders who play computer and video games, as well as how New Zealanders are...

Digital Australia 2014

Digital Australia 2014

Oct 21, 2013

Digital Australia 2014 (DA14) is the latest research report commissioned by IGEA, from Bond University, which examines the role interactive entertainment plays in Australian households.    DA14 presents data on the lifestyles, habits, attitudes and demographics of Australians who play computer and video games, as well as how Australians are consuming...

Gamers taking on a grey tinge

Gamers taking on a grey tinge

Aug 27, 2012

Our latest research report, Digital Australia 2012 was recently referenced in a article featured on smh.com.au, confirming that the average age of a gamer is rising, and all sorts of age groups are taking up gaming.  Read the article here.   Share...

DANZ12 Infographic

DANZ12 Infographic

Aug 1, 2012

We’ve put this Infographic together to give you a snap shot of the latest statistics from the DANZ12 Bond University Report. Share...

Jeff Brand Discusses DANZ12

Jeff Brand Discusses DANZ12

Nov 17, 2011

Jeff Brand discusses DANZ12 – the latest research into video games which was released in October 2011.  In this video, Jeff briefly highlights the differences in methodology and results from our previous research reports. Share this:

Digital New Zealand 2012 (DNZ12)

Digital New Zealand 2012 (DNZ12)

Oct 24, 2011

Digital New Zealand 2012 (DNZ12) is iGEA’s latest research report into video games.  DNZ12 is the 5th report in a series conducted by Bond University, the 2nd in NZ,  and is based on a random sample of over 800 New Zealand households .  DNZ12 provides data on video and computer game use and attitudes, as well as the broader consumption of digital...