Dr Christopher Ferguson discusses Craig Anderson’s metastudy on violence and video games


Dr Christopher Ferguson discusses Craig Anderson’s metastudy on violence and video games

Mar 8, 2010

Dr Christopher Ferguson , co-author of the paper Much Ado About Nothing: The Misestimation and Overinterpretation of Violent Vido Game Effects in Eastern and Western Nations: Comment on Anderson et al. (2010), discusses with Peta Waller-Bryant from 2SER his views on Anderson’s metastudy on violence and video games. You can listen to Peta’s...

Aussies are an Imagination Nation


Aussies are an Imagination Nation

Oct 9, 2009

Warner Bros Interactive Entertainment have discovered that ‘game snacking’ is the new way to keep your Creativity Alive. Sydney, Australia – 8 October 2009: Tried and proven, Aussies who game for around 30 minutes a day are more likely to use their imagination daily – thus keeping their creativity alive. These are some of the findings from a...

The Value Gamer: Play and Purchase Behavior in a Recession


The Value Gamer: Play and Purchase Behavior in a Recession

Jul 15, 2009

A Nielsen report on how gamers are responding to the current economic climate. Read the Report at Nielsen

ACMA: Computers and DVD’s an Increasing Part of Young Australians’ Lives


ACMA: Computers and DVD’s an Increasing Part of Young Australians’ Lives

Jul 15, 2009

A new report highlights the way that digital media is embedded in the lives of young children, commencing in pre-school years. In 2007, 94 per cent of 3 to 4 year olds watched television and 91 per cent watched DVDs or videos, while a sizeable proportion also used a computer at home (40 per cent) and a minority (16 per cent) had played games using an electronic...

Use of Electronic Media and Communications: Early Childhood to Teenage Years


Use of Electronic Media and Communications: Early Childhood to Teenage Years

Jun 1, 2009

Findings from ‘Growing up in Australia’; The longitudinal study of Australian Children (3-4 and 7- 8 year olds), and Media and Communications in Australian Families (8-17 year olds) 2007. Read the Report from the Australian Communications and Media...

Their Space: Education for the digital generation


Their Space: Education for the digital generation

Sep 11, 2008

Young people are spending their time in a space which adults find difficult to supervise or understand… There are some powerful myths that inform the way people think about youth culture. This report sets out to challenge some of those myths, in order to explore the real value behind the digital interactions that are part of everyday life. Approaching...

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