New Research from the Classification Office gauges New Zealanders’ view of the Censorship System

New Research from the Classification Office gauges New Zealanders’ view of the Censorship System

Jun 29, 2011

More than ever before, New Zealanders love watching films, playing video games, and making use of the growing variety of other forms of entertainment media. The Office of Film and Literature Classification in NZ has just released a report titled: Understanding the Classification Systen – New Zealander’s Views and  you can read this report here along with...

Working in Australia’s Digital Games Industry: A Consolidation Report

Working in Australia’s Digital Games Industry: A Consolidation Report

Jun 2, 2011

The Working in Australia’s Digital Games Industry: A Consolidation Report is the outcome of a comprehensive study on the games industry in Australia by Dr Sandra Haukka from the ARC Centre of Excellence for Creative Industries and Innovation (CCI). The study responds to concerns that Australia’s games industry would not reach its full potential due...

R18+ computer game classification review released by the Minister for Home Affairs and Justice

R18+ computer game classification review released by the Minister for Home Affairs and Justice

Dec 1, 2010

The Minister for Home Affairs and Justice Brendan O’Connor today released a review of existing research into whether people who play violent computer games are at greater risk of being aggressive. This analysis of the available literature shows that: there is no conclusive evidence that violent computer games have a greater impact on players than other...

Dr Christopher Ferguson discusses Craig Anderson’s metastudy on violence and video games

Dr Christopher Ferguson discusses Craig Anderson’s metastudy on violence and video games

Mar 8, 2010

Dr Christopher Ferguson , co-author of the paper Much Ado About Nothing: The Misestimation and Overinterpretation of Violent Vido Game Effects in Eastern and Western Nations: Comment on Anderson et al. (2010), discusses with Peta Waller-Bryant from 2SER his views on Anderson’s metastudy on violence and video games. You can listen to Peta’s...

Aussies are an Imagination Nation

Aussies are an Imagination Nation

Oct 9, 2009

Warner Bros Interactive Entertainment have discovered that ‘game snacking’ is the new way to keep your Creativity Alive. Sydney, Australia – 8 October 2009: Tried and proven, Aussies who game for around 30 minutes a day are more likely to use their imagination daily – thus keeping their creativity alive. These are some of the findings from a...

The Value Gamer: Play and Purchase Behavior in a Recession

The Value Gamer: Play and Purchase Behavior in a Recession

Jul 15, 2009

A Nielsen report on how gamers are responding to the current economic climate. Read the Report at Nielsen Share this:

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