Digital Life in 2025 – a report from the Pew Research Center

Digital Life in 2025 – a report from the Pew Research Center

Mar 12, 2014

To mark the 25th anniversary of the creation of the World Wide Web, the Pew Research Center in the US have released a report titled Digital Life in 2025.  Experts predict that he Internet will become ‘like electricity’ — less visible, yet more deeply embedded in people’s lives for both good and bad.  You can access the report here Share...

PWC (US) Research Report – The evolution of video gaming and content consumption

PWC (US) Research Report – The evolution of video gaming and content consumption

Aug 2, 2012

Recently PWC (US) have released a research report titled “The evolution of video gaming and content consumption”.  You can access the report here. The report covers: The habits, involvement and attitudes among gamers across several gaming devices including conoles, PC’s, tablets and smartphones Consumer interest in consuming traditional...

The ESA releases their annual report – 2012 Essential Facts About the Computer and Video Game Industry

The ESA releases their annual report – 2012 Essential Facts About the Computer and Video Game Industry

Jun 6, 2012

The ESA have released their annual research report into Video Games in the US marketplace.  You can find the report here. Key highlights are: More Americans than ever are playing video game on smartphones, tablets and handheld devices and changing the way consumers enjoy computer and video games. 33 percent of gamers said they play social games and 15 percent...

News from the ESA – Video game play increases as the breadth of game content grows

News from the ESA – Video game play increases as the breadth of game content grows

Jun 8, 2011

Report Finds More Women, Adults Play Games June 7, 2011 – Washington, DC – 72 percent of American households play video games and 82 percent of gamers are adults according to new research released today by the Entertainment Software Association (ESA). In a report released at E3, the world’s leading video game event, the data presented a consumer base that...

Discover How the World Lives Online

Discover How the World Lives Online

Mar 31, 2011

Digital Life is a comprehensive study of the Global Digital Consumer.  The study involved almost 50,000 consumers across 46 countries.  To see a sample of the report, click here. Share this:

The latest newsletter from the ESA shows new research highlights positive affects of Video Game Play

The latest newsletter from the ESA shows new research highlights positive affects of Video Game Play

Aug 3, 2010

August 2010 – the latest newsletter from the Entertainment Software Association (ESA) in the US provides a brief outline of some recent studies which were unddertaken by Dr Christopher Ferguson of Texas A&M Universtiy which called into question research findings that perpetuate some of the misconceptions about computer and video games. In June, the...