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	<title>iGEA</title>
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	<link>http://www.igea.net</link>
	<description>Interactive Games &#38; Entertainment Association</description>
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		<title>R18+ Computer games legislation introduced</title>
		<link>http://www.igea.net/2012/02/r18-computer-games-legislation-introduced/</link>
		<comments>http://www.igea.net/2012/02/r18-computer-games-legislation-introduced/#comments</comments>
		<pubDate>Wed, 15 Feb 2012 00:47:36 +0000</pubDate>
		<dc:creator>iGEA</dc:creator>
				<category><![CDATA[Classification/R18+]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[homepagehero]]></category>
		<category><![CDATA[landingpagehero]]></category>

		<guid isPermaLink="false">http://www.igea.net/?p=5686</guid>
		<description><![CDATA[Minister for Home Affairs and Minister for Justice Jason Clare today introduced legislation to establish an R 18+ category for computer games.  This will bring the classification categories for computer games into line with existing categories used to classify films. It will also bring Australia into line with the classification systems in many countries overseas.  [...]]]></description>
			<content:encoded><![CDATA[<p>Minister for Home Affairs and Minister for Justice Jason Clare today introduced legislation to establish an R 18+ category for computer games.  This will bring the classification categories for computer games into line with existing categories used to classify films. It will also bring Australia into line with the classification systems in many countries overseas.  To see the press release click <a href="http://www.jasonclare.com.au/media/portfolio-releases/697-r-18-computer-game-legislation-introduced.html" target="_blank">here</a>.</p>
<p>The Legislation is expected to come into effect on 1 January 2013.  To read the Bill, click <a href="http://parlinfo.aph.gov.au/parlInfo/search/display/display.w3p;adv=yes;orderBy=priority,title;page=4;query=Dataset_Phrase%3A%22billhome%22%20ParliamentNumber%3A%2243%22;rec=1;resCount=Default" target="_blank">here</a></p>
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		<title>Video games industry widens market measurement ability</title>
		<link>http://www.igea.net/2012/02/video-games-industry-widens-market-measurement-ability/</link>
		<comments>http://www.igea.net/2012/02/video-games-industry-widens-market-measurement-ability/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 22:22:46 +0000</pubDate>
		<dc:creator>iGEA</dc:creator>
				<category><![CDATA[iGEA News]]></category>
		<category><![CDATA[Media Releases]]></category>
		<category><![CDATA[homepagehero]]></category>
		<category><![CDATA[landingpageher]]></category>

		<guid isPermaLink="false">http://www.igea.net/?p=5679</guid>
		<description><![CDATA[New Zealand  – 9 February 2012 – The Interactive Games &#38; Entertainment Association (iGEA), New Zealand’s interactive games  industry body, with its independent market research group NPD, are pleased to announce that their retail measurement has captured close to 100% of NZ’s video and computer game retail data for the first time.  The latest data from [...]]]></description>
			<content:encoded><![CDATA[<p><strong>New Zealand  – 9 February 2012 –</strong> The Interactive Games &amp; Entertainment Association (iGEA), New Zealand’s interactive games  industry body, with its independent market research group NPD, are pleased to announce that their retail measurement has captured close to 100% of NZ’s video and computer game retail data for the first time.  The latest data from NPD Group, which includes all revenue generated from console hardware, games software and gaming peripherals sold through retail indicates a staggering $179.6 million generated in the 2011 period.  However, this data excludes sales from online retail, downloadable content, online games subscriptions, in-game micro-transactions and mobile games.  iGEA’s New Zealand Director Mark Goodacre says the growing popularity of digital games isn’t telling in the latest results.</p>
<p>“As people increasingly consume interactive entertainment through mobile devices and online, it’s becoming more difficult to collect sales data through a single source.  Looking at the latest <em>Digital New Zealand<a title="" href="#_edn1"><strong>[i]</strong></a> </em>report, we see that Kiwi gamers are almost buying equally through online stores and local retailers,” said Goodacre. <em>Digital New Zealand </em>found 24 per cent of Kiwi gamers buy games new from a download store and 14 per cent buy boxed games new from an online store, with 37 per cent buying purchased box games from a local retailer.</p>
<p>PriceWaterHouseCooper’s<a title="" href="#_edn2">[ii]</a> latest report echoes the growing trend towards digital games with revenue for online games expected to  increase by 12.5 per cent to $13 million in 2015 and mobile games predicted to rise by 10.5 per cent to $99 million in the same period.</p>
<p>Mark Goodcare commented, “There is a lot of research pointing towards a buoyant interactive games industry.  The global success  of games such as<em> Call of Duty 3: Modern Warfare 3 </em>which became the fastest entertainment property to hit the $1 billion milestone globally, eclipsing the previous record set in 2009 by the film <em>Avatar, </em>is just one example of this.”</p>
<p>Stephen Knightly, Chairperson of NZ Game Developers Association, says the growth of digitally distributed games is an export opportunity for New Zealand businesses.</p>
<p>“New Zealand is already a net exporter of digital games.  Local game studios selling our games over the internet and smartphone App stores earn more than Kiwi gamers spend playing digital and online games. Online, social and mobile games have been the fastest growing parts of the games industry in recent years and they’re also the kinds of games that Kiwis are good at making.”</p>
<p>Key statistics from NPD Group Australia:</p>
<ul>
<li>The top 20 software sales featured shooter games, role playing games, Rugby games, sports games, Timecards and Points  cards as well as Dance games.</li>
<li>The most popular genre are shooter and action (both at 19 per cent) followed by family games (10 per cent) and racing (10%)</li>
</ul>
<p>&nbsp;</p>
<p>NPD data in 2011 was measured against 52 weeks compared to 52 weeks in 2010.</p>
<p align="center">-<br />
ends -</p>
<p><strong>About the iGEA</strong></p>
<p>The Interactive Gaming &amp; Entertainment Association proactively represents companies that publish, market and/or distribute  interactive games and entertainment content.  The iGEA aims to further advance the industry and the business interests  of its members through informing and fostering relationships with the public, the business community, government and other industry stakeholders.  The iGEA is administered by a Board of Directors and supported by the CEO, Ron Curry.  The iGEA was formerly known as the Interactive Entertainment Association of Australia (IEAA).</p>
<p>For more information, please visit <a href="http://www.igea.net">www.igea.net</a>.</p>
<p><strong>Media spokespeople available:</strong></p>
<ul>
<li>For interviews with Mark Goodacre, contact Corrie McLeod Espresso Communications (+61 419 526 848)<strong></strong></li>
<li>For interviews with Stephen Knightly, NZGDA, phone +64 274 438 125.</li>
</ul>
<hr align="left" size="1" width="33%" />
<div>
<p><a title="" href="#_ednref1">[i]</a><br />
Digital New Zealand is based on a national survey of 846 households and 2428 people in July 2011 using the Nielsen Your Voice Panel and conducted by Bond University, <a href="http://www.igea.net/2011/10/digital-new-zealand-2012-dnz12/">http://www.igea.net/2011/10/digital-new-zealand-2012-dnz12/</a></p>
</div>
<div>
<p><a title="" href="#_ednref2">[ii]</a>PriceWaterhouseCooper’s <em>New Zealand Entertainment &amp; Media Outlook 2011 – 2015 <a href="http://www.pwc.co.nz/publications/new-zealand-entertainment-and-media-outlook-2011-2/">http://www.pwc.co.nz/publications/new-zealand-entertainment-and-media-outlook-2011-2/</a><br />
</em></p>
</div>
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		<title>February 7,  2012 is Safer Internet Day: Connecting generations and educating each other</title>
		<link>http://www.igea.net/2012/02/february-7-2012-safer-internet-day-connecting-generations-and-educating-each-other/</link>
		<comments>http://www.igea.net/2012/02/february-7-2012-safer-internet-day-connecting-generations-and-educating-each-other/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 00:32:25 +0000</pubDate>
		<dc:creator>iGEA</dc:creator>
				<category><![CDATA[Parents]]></category>
		<category><![CDATA[Resources]]></category>
		<category><![CDATA[homepagehero]]></category>
		<category><![CDATA[landingpagehero]]></category>

		<guid isPermaLink="false">http://www.igea.net/?p=5674</guid>
		<description><![CDATA[Today is Safer Internet Day and the theme for 2012 is connecting generations and educating each other.  Activities are taking place in Australia and around the world to encourage people to help each other stay safe online. The Cybersmart website has some fabulous resources to help facilitate discussion across the generations about the online world. [...]]]></description>
			<content:encoded><![CDATA[<p>Today is Safer Internet Day and the theme for 2012 is connecting generations and educating each other.  Activities are taking place in Australia and around the world to encourage people to help each other stay safe online.</p>
<p>The <a href="http://cybersmart.gov.au/SID2012.aspx" target="_blank">Cybersmart</a> website has some fabulous resources to help facilitate discussion across the generations about the online world.</p>
<h3>Cybersmart’s key messages for schools, libraries and families this Safer Internet Day are:</h3>
<ul>
<li>
<div>Talk about online safety—with all members of your family and school community</div>
</li>
<li>
<div>Protect Your Privacy—Check your privacy settings and update your software</div>
</li>
<li>
<div>Educate yourself about the online world—check out the Cybersmart resources</div>
</li>
</ul>
<p>This annual international event is coordinated by <a title="Link opens in new window" href="http://www.saferinternet.org/" target="_blank">Insafe</a> , the European network for internet safety, and supported in Australia by the ACMA.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>Video games industry records $1.5 billion in 2011</title>
		<link>http://www.igea.net/2012/02/video-games-industry-records-1-5-billion-in-2011/</link>
		<comments>http://www.igea.net/2012/02/video-games-industry-records-1-5-billion-in-2011/#comments</comments>
		<pubDate>Sun, 05 Feb 2012 22:37:40 +0000</pubDate>
		<dc:creator>iGEA</dc:creator>
				<category><![CDATA[iGEA News]]></category>
		<category><![CDATA[Media Releases]]></category>
		<category><![CDATA[homepagehero]]></category>
		<category><![CDATA[landingpagehero]]></category>

		<guid isPermaLink="false">http://www.igea.net/?p=5667</guid>
		<description><![CDATA[Sydney, Australia – 6 February 2012 – Australia’s interactive games industry remains buoyant as the consumption of games continues to thrive, despite a 12.8 per cent contraction in ‘traditional retail’ computer and video games sales to $1.5 billion in 2011, according to the Interactive Games &#38; Entertainment Association (iGEA). The latest data from independent market [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Sydney, Australia – 6 February 2012 –</strong> Australia’s interactive games industry remains buoyant as the consumption of games continues to thrive, despite a 12.8 per cent contraction in ‘traditional retail’ computer and video games sales to $1.5 billion in 2011, according to the Interactive Games &amp; Entertainment Association (iGEA).</p>
<p>The latest data from independent market research group NPD Group Australia, which includes all revenue generated from console hardware, games software and gaming peripherals sold through retail, reveals a 12.8 per cent contraction from the corresponding 2010 period.  Yet, as the NPD data excludes sales from online retail, downloadable content, online games subscriptions, in-game micro-transactions and mobile games, the iGEA’s CEO Ron Curry says the rising popularity in digital games isn’t reflected in the latest results.</p>
<p>“As Australians continue to access video games through a host of different channels, it’s becoming more challenging to aggregate sales data through a single source.  Whilst the NPD data has revealed a dip in ‘traditional retail’ sales, which according to our latest Digital Australia report<a title="" href="#_edn1">[i]</a> still represents the lion’s share of the games industry, other research has pointed to the growth in digital downloads,  multi-player online games, in game purchases and online subscriptions,” says Curry.</p>
<p>Local technology analyst firm Telsyte estimates that in 2012 Australians will spend over $450 million in online gaming subscriptions and in-game purchases in 2012<a title="" href="#_edn2">[ii]</a>.</p>
<p>“Online gaming subscriptions and in-game virtual goods sales are growing strongly in Australia, and will account for around 20% of the overall digital goods and online subscriptions market (which consists of 26 categories such as Internet video, Internet music and digital news subscriptions) in 2012,” Senior Research Manager at Telsyte Sam Yip says.</p>
<p>Other key reports highlighting the growth of the interactive entertainment market include:</p>
<ul>
<li>PriceWaterHouseCooper<a title="" href="#_edn3">[iii]</a>  forecasted revenue for both traditional and digital sales to reach $2.5 billion in 2015, with online and mobile games predicted to generate close to 50 per cent of this revenue.<em> </em></li>
<li>IDC<a title="" href="#_edn4">[iv]</a> anticipates demand for handheld gaming hardware and software to rise by roughly 20 per cent in 2012.</li>
</ul>
<p>Ron Curry, CEO of iGEA, says, “Overall, we’re seeing a lot of evidencepoint towards a continuing healthy interactive games industry.  The incredible success of games such as<em> Call of Duty 3: Modern Warfare 3 </em>which became the fastest entertainment property to hit the $1 billion milestone globally, eclipsing the previous record set in 2009 by the film <em>Avatar, </em>is only one example of this.”</p>
<p>Anthony Reed, CEO of the Games Development Association of Australia(GDAA), also credits the success of local games developers as a driving forcebehind the interactive entertainment market.</p>
<p>“Global consumer confidence in the digital space is encouragingexceptional growth in the Australian game development industry. In 2011, Australian made games featured highly across multiple digital platforms. For example, Brisbane’s Halfbrick Studios recorded over 120 million downloads of their smash-hit, <em>Fruit Ninja</em>, and 11million for the recently released, <em>Jetpack Joyride</em>, and Melbourne-based IronMonkey Studios won Apple’s coveted ‘Gameof the Year’ award with <em>DeadSpace. </em>Into2012 we will see many more innovative and creative properties made byAustralian studios releasing to a global audience,” says Reed.</p>
<p>Key statistics from NPD Group Australia:<br />
The majority of games (54 per cent) sold wererated G and PG</p>
<ul>
<li>The top 20 software sales featured shootergames, role playing games, dancing games, timecards and sports games</li>
<li>The most popular genre are shooter and action (both at 19 per cent) followed closely by family games (16 per cent)</li>
<li>Software for the peak Christmas weeks (51 and52) was up 13 per cent in value and 5 per cent in units</li>
</ul>
<p>NPD data in 2011 was measured against 52 weeks compared to 52 weeks in 2010.</p>
<p align="center">-<br />
ends -</p>
<p><strong>Media spokespeople available:</strong></p>
<ul>
<li>For interviews with Ron Curry (iGEA) or Antony Reed (GDAA), contact Corrie McLeod Espresso<br />
Communications (+61 419 526 848 or +61 2 9904 4177)<strong></strong></li>
<li>For media interviews with Sam Yip, Telsyte, please contact him directly on:+ 612 8297 4607<strong></strong></li>
</ul>
<hr align="left" size="1" width="33%" />
<div>
<p><a title="" href="#_ednref1">[i]</a>The <em>Digital Australia</em> found 43 per cent of gamers purchase box games new from a local retailer and 11 per cent buy used<br />
from a local store.  The report is based on a national survey of 1252 households and 3533 people in July 2011 using the  Nielsen Your Voice Panel and conducted by Bond University, <a href="http://www.igea.net/2011/10/digital-australia-2012-da12/">http://www.igea.net/2011/10/digital-australia-2012-da12/</a></p>
</div>
<div>
<p><a title="" href="#_ednref2">[ii]</a>  Telsyte Australian Digital Goods and Subscriptions Market 2011 – 2015 Report <a href="http://www.telsyte.com.au/?p=1171">http://www.telsyte.com.au/?p=1171</a></p>
</div>
<div>
<p><a title="" href="#_ednref3">[iii]</a>PriceWaterhouseCooper’s <em>Entertainment &amp; Media Outlook 2011 – 2015 <a href="http://www.pwc.com.au/industry/entertainment-media/publications/outlook/index.htm">http://www.pwc.com.au/industry/entertainment-media/publications/outlook/index.htm</a><br />
</em></p>
<p><a title="" href="#_ednref4">[iv]</a>IDC’s <em>Worldwide Dedicated Handheld, Mobile Phone and Media Tablet Gaming 2011 – 2015 Forecast, h<a href="http://www.idc.com/getdoc.jsp?containerId=231685">ttp://www.idc.com/getdoc.jsp?containerId=231685</a><br />
</em></p>
</div>
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		<title>R18+ Bill to go before the Australian Parliament</title>
		<link>http://www.igea.net/2012/01/r18-bill-to-go-before-the-australian-parliament/</link>
		<comments>http://www.igea.net/2012/01/r18-bill-to-go-before-the-australian-parliament/#comments</comments>
		<pubDate>Tue, 24 Jan 2012 01:09:41 +0000</pubDate>
		<dc:creator>iGEA</dc:creator>
				<category><![CDATA[Classification/R18+]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[homepagehero]]></category>
		<category><![CDATA[landingpagehero]]></category>

		<guid isPermaLink="false">http://www.igea.net/?p=5664</guid>
		<description><![CDATA[Today both Gamespot and Kotaku have reported that the new Federal Minister for Home Affairs Jason Clare, has confirmed that the R18+ for games bill will be introduced in the first session of parliament this year, commencing February 7. However the process will still take quite a while as Gamespot discusses, the Bill has to be [...]]]></description>
			<content:encoded><![CDATA[<p>Today both<a href="http://au.gamespot.com/news/6349011.html" target="_blank"> Gamespot </a>and <a href="http://www.kotaku.com.au/2012/01/r18-amendments-will-be-put-to-parliament-in-february-the-process-could-take-a-while/" target="_blank">Kotaku</a> have reported that the new Federal Minister for Home Affairs Jason Clare, has confirmed that the R18+ for games bill will be introduced in the first session of parliament this year, commencing February 7.</p>
<p>However the process will still take quite a while as Gamespot discusses, the Bill has to be passed through both the Upper and Lower Houses.  Kotaku then says that it is only the beginning and it still has to be put through the State processes.  It is a routine procedure but certainly not a quick one.</p>
<p>Whilst this is all happening we eagerly await the recommendations from the <a href="http://www.alrc.gov.au/inquiries/national-classification-review" target="_blank">ALRC</a> from their review in the Classification System &#8211; due at the end of February so stay tuned.</p>
<p>&nbsp;</p>
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		<title>New Parental Control devices help set gaming time limits</title>
		<link>http://www.igea.net/2011/12/new-parental-control-devices-help-set-gaming-time-limits/</link>
		<comments>http://www.igea.net/2011/12/new-parental-control-devices-help-set-gaming-time-limits/#comments</comments>
		<pubDate>Fri, 23 Dec 2011 01:34:45 +0000</pubDate>
		<dc:creator>iGEA</dc:creator>
				<category><![CDATA[Parents]]></category>
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		<guid isPermaLink="false">http://www.igea.net/?p=5660</guid>
		<description><![CDATA[Stephen Fenech over at TechGuide has written an article about 2 new products launching in March 2012 which are designed to enforce responsible and safe gaming for the PlayStation 3 and Nintendo 3DS, particulaarly for parents who are concerned about the amount of time their children are spending gaming. To read more, click here]]></description>
			<content:encoded><![CDATA[<p>Stephen Fenech over at <a href="http://www.techguide.com.au/" target="_blank">TechGuide</a> has written an article about 2 new products launching in March 2012 which are designed to enforce responsible and safe gaming for the PlayStation 3 and Nintendo 3DS, particulaarly for parents who are concerned about the amount of time their children are spending gaming. To read more, click<a href="http://www.techguide.com.au/menu-news-by-categories/gaming/807-new-parental-control-devices-set-gaming-time-limits-" target="_blank"> here</a></p>
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		<title>Stephanie Brantz and Kate Palmer offer some great gaming tips to parents</title>
		<link>http://www.igea.net/2011/12/stephanie-brantz-and-kate-palmer-offer-some-great-gaming-tips-to-parents/</link>
		<comments>http://www.igea.net/2011/12/stephanie-brantz-and-kate-palmer-offer-some-great-gaming-tips-to-parents/#comments</comments>
		<pubDate>Sun, 18 Dec 2011 22:09:55 +0000</pubDate>
		<dc:creator>iGEA</dc:creator>
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		<guid isPermaLink="false">http://www.igea.net/?p=5656</guid>
		<description><![CDATA[Watch this video for some great gaming tips for parents as we approach Christmas and the school holidays.]]></description>
			<content:encoded><![CDATA[<p>Watch this video for some great gaming tips for parents as we approach Christmas and the school holidays.</p>
<p><object style="height: 390px; width: 640px"><param name="movie" value="http://www.youtube.com/v/NK19gNwvfbk?version=3&#038;feature=player_detailpage"><param name="allowFullScreen" value="true"><param name="allowScriptAccess" value="always"><embed src="http://www.youtube.com/v/NK19gNwvfbk?version=3&#038;feature=player_detailpage" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="360"></object></p>
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		<title>Using technology to transform the lives of young people</title>
		<link>http://www.igea.net/2011/12/using-technology-to-transform-the-lives-of-young-people/</link>
		<comments>http://www.igea.net/2011/12/using-technology-to-transform-the-lives-of-young-people/#comments</comments>
		<pubDate>Fri, 09 Dec 2011 03:14:57 +0000</pubDate>
		<dc:creator>iGEA</dc:creator>
				<category><![CDATA[Parents]]></category>
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		<guid isPermaLink="false">http://www.igea.net/?p=5654</guid>
		<description><![CDATA[Senator Kim Carr, the Minister for Innovation, Industry, Science and Research today launched a new federally funded Co-Operative Research Centre (CRC) to research new ways to use the internet, socil media and other applications to help young Australians grow up safe, healthy and resilient. This centre will explore the role of technology in young people&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>Senator Kim Carr, the Minister for Innovation, Industry, Science and Research today launched a new federally funded Co-Operative Research Centre (CRC) to research new ways to use the internet, socil media and other applications to help young Australians grow up safe, healthy and resilient.</p>
<p>This centre will explore the role of technology in young people&#8217;s lives to develop ways of using technology to improve their mental health and wellbeing.</p>
<p><a href="http://www.yawcrc.org.au/" target="_blank">Here</a> is the website for the Centre</p>
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		<item>
		<title>Game as Anything</title>
		<link>http://www.igea.net/2011/12/game-as-anything/</link>
		<comments>http://www.igea.net/2011/12/game-as-anything/#comments</comments>
		<pubDate>Sun, 04 Dec 2011 23:05:32 +0000</pubDate>
		<dc:creator>iGEA</dc:creator>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[homepagehero]]></category>
		<category><![CDATA[landingpagehero]]></category>

		<guid isPermaLink="false">http://www.igea.net/?p=5651</guid>
		<description><![CDATA[A recent article on Otago Daily Times provided a great summary on Games in NZ.  The article reference our DNZ12 report, plus the recent survey released by the NZ Game Developers Association showing the growth of this sector in NZ.  See here for more.]]></description>
			<content:encoded><![CDATA[<p>A recent article on <a href="http://www.odt.co.nz/" target="_blank">Otago Daily Times </a>provided a great summary on Games in NZ.  The article reference our DNZ12 report, plus the recent survey released by the NZ Game Developers Association showing the growth of this sector in NZ.  See <a href="http://www.odt.co.nz/lifestyle/magazine/189176/game-anything" target="_blank">here</a> for more.</p>
]]></content:encoded>
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		<title>MCV Pacific Awards 2011</title>
		<link>http://www.igea.net/2011/11/mcv-pacific-awards-2011/</link>
		<comments>http://www.igea.net/2011/11/mcv-pacific-awards-2011/#comments</comments>
		<pubDate>Wed, 30 Nov 2011 05:07:56 +0000</pubDate>
		<dc:creator>iGEA</dc:creator>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[landingpagehero]]></category>

		<guid isPermaLink="false">http://www.igea.net/?p=5648</guid>
		<description><![CDATA[MCV Pacific has announced a series of awards for entities from all walks of life in the Australian / New Zealand games industry for 2011!  For details click here or to  submit a company, game or person for nomination, send an email to mcvpacificawards@intentmedia.co.uk with the subject heading &#8216;Award Nomination&#8217;]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.mcvpacific.com/" target="_blank">MCV Pacific </a>has announced a series of awards for entities from all walks of life in the Australian / New Zealand games industry for 2011!  For details click <a href="http://www.mcvpacific.com/news/read/announcing-the-mcv-pacific-awards-2011/087828" target="_blank">here</a> or to  submit a company, game or person for nomination, send an email to <a href="mailto:mcvpacificawards@intentmedia.co.uk">mcvpacificawards@intentmedia.co.uk</a> with the subject heading &#8216;Award Nomination&#8217;</p>
]]></content:encoded>
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