Government poll supports an R18+ classification


Government poll supports an R18+ classification

Dec 5, 2010

In December 2010 Minister for Home Affairs, Brendan O’Connor, released the results of a national telephone poll conducted by independent research company Galaxy research which found 80% support for the introduction of an R 18+ classification for computer games. The poll covered 2,226 respondents aged 16 years and over from all Australian States and...

NZ Achieves Record Video Games Sales Despite Tough Economic Climate


NZ Achieves Record Video Games Sales Despite Tough Economic Climate

Jan 27, 2010

-Computer and Video Game Sales Crack $170 million in 2009- New Zealand, January 26, 2010 – New Zealand’s interactive gaming and entertainment industry shows no signs of an economic slowdown achieving a record sales result of just over $170 million for the 2009 calendar year. Despite the economic challenges of the last 12 months, sales data compiled by...

Games Sales Resilient in 2009 Despite Tough Economic Climate


Games Sales Resilient in 2009 Despite Tough Economic Climate

Jan 19, 2010

-Video Game Sales Crack $2 billion in 2009- Sydney, January 20, 2010 – Australia’s interactive gaming and entertainment industry continues to hold its own achieving a record sales result of just over $2 billion for the 2009 calendar year. Despite last year’s challenging economic climate, sales data compiled by independent market research group GfK Retail...

Healthy three quarter sales signals plenty of Christmas cheer for Australia’s Interactive Games Industry


Healthy three quarter sales signals plenty of Christmas cheer for Australia’s Interactive Games Industry

Nov 5, 2009

With just one quarter to go, retail sales for video and computer games are poised to outstrip last year’s record figure that fell just short of $2billion ($1.96billion). Sales data from independent market research group GfK Retail and Technology Australia has the industry tracking 8.3 per cent higher by the end of September, compared to the same period last...

Futurelab Gaming in Families Research: Parents’ & childrens’ views on and experiences of gaming


Futurelab Gaming in Families Research: Parents’ & childrens’ views on and experiences of gaming

Sep 30, 2009

Ipsos MORI recently conducted research on behalf of Futurelab consisting of two surveys – one with parents of children under 16 and one with children aged 5-15, with the key objective of examining their views on and experiences of video/computer gaming. A full copy of the research findings can be downloaded...

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