Video Games are a social network


Video Games are a social network

Oct 6, 2009

VIDEO games are fast becoming one of the most social forms of entertainment around, writes IGN Australia Games Editor Cam Shea.   A quiet revolution is taking place in the world of videogames. Gaming is being transformed: what was once regarded as a solitary pursuit for nerds is becoming one of the most social forms of entertainment.  Read...

The Value Gamer: Play and Purchase Behavior in a Recession


The Value Gamer: Play and Purchase Behavior in a Recession

Jul 15, 2009

A Nielsen report on how gamers are responding to the current economic climate. Read the Report at Nielsen

ACMA: Computers and DVD’s an Increasing Part of Young Australians’ Lives


ACMA: Computers and DVD’s an Increasing Part of Young Australians’ Lives

Jul 15, 2009

A new report highlights the way that digital media is embedded in the lives of young children, commencing in pre-school years. In 2007, 94 per cent of 3 to 4 year olds watched television and 91 per cent watched DVDs or videos, while a sizeable proportion also used a computer at home (40 per cent) and a minority (16 per cent) had played games using an electronic...

Most of us are gamers, new figures show


Most of us are gamers, new figures show

May 21, 2009

No one would deny video games are fun to play. They’re also big business. Despite gathering economic storm clouds, Australians spent a record $2 billion on games last year, a 47 per cent increase on 2007. Read the Full Story at news.com.au

An R18+ Classification for video & computer games – A discussion of the facts


An R18+ Classification for video & computer games – A discussion of the facts

May 1, 2009

What is the IEAA’s position on the issue? The Interactive Entertainment Association of Australia (IEAA) believes that the introduction of an R18+ classification is essential to: Future-proof the computer and video games industry in light of technology convergence which is blurring distinctions between different types of media; Cater to the rising age of...

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