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	<title>iGEA &#187; electronic media</title>
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	<description>Interactive Games &#38; Entertainment Association</description>
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		<title>Video Games are a social network</title>
		<link>http://www.igea.net/2009/10/video-games-are-a-social-network/</link>
		<comments>http://www.igea.net/2009/10/video-games-are-a-social-network/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 05:32:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[demographics]]></category>
		<category><![CDATA[electronic media]]></category>
		<category><![CDATA[sales]]></category>

		<guid isPermaLink="false">http://www.igea.net/?p=1182</guid>
		<description><![CDATA[VIDEO games are fast becoming one of the most social forms of entertainment around, writes IGN Australia Games Editor Cam Shea. &#160; A quiet revolution is taking place in the world of videogames. Gaming is being transformed: what was once regarded as a solitary pursuit for nerds is becoming one of the most social forms [...]]]></description>
			<content:encoded><![CDATA[<div id="article-intro"><strong>VIDEO games are fast becoming one of the most social forms of entertainment around, writes <a href="http://au.ign.com/" target="_blank">IGN Australia</a> Games Editor Cam Shea.</strong></div>
<p>&nbsp;</p>
<div id="article-corpus">
<p>A quiet revolution is taking place in the world of videogames. Gaming is being transformed: what was once regarded as a solitary pursuit for nerds is becoming one of the most social forms of entertainment.  Read <a href="http://www.news.com.au/technology/story/0,28348,26155582-5014239,00.html" target="_blank">more</a></p>
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		<title>Use of Electronic Media and Communications: Early Childhood to Teenage Years</title>
		<link>http://www.igea.net/2009/06/use-of-electronic-media-and-communications-early-childhood-to-teenage-years/</link>
		<comments>http://www.igea.net/2009/06/use-of-electronic-media-and-communications-early-childhood-to-teenage-years/#comments</comments>
		<pubDate>Mon, 01 Jun 2009 03:59:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Industry Research]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[children]]></category>
		<category><![CDATA[electronic media]]></category>
		<category><![CDATA[families]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Parents]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[teenagers]]></category>

		<guid isPermaLink="false">http://igea.staging.headshift.com/?p=189</guid>
		<description><![CDATA[Findings from &#8216;Growing up in Australia&#8217;; The longitudinal study of Australian Children (3-4 and 7- 8 year olds), and Media and Communications in Australian Families (8-17 year olds) 2007. Read the Report from the Australian Communications and Media Authority]]></description>
			<content:encoded><![CDATA[<p>Findings from &#8216;Growing up in Australia&#8217;; The longitudinal study of Australian Children (3-4 and 7- 8 year olds), and Media and Communications in Australian Families (8-17 year olds) 2007.</p>
<p><a href="http://www.acma.gov.au/webwr/_assets/main/lib310665/use_of_electronic_media_&amp;_comms-early_childhood_to_teenage_years.pdf" target="_blank">Read the Report from the Australian Communications and Media Authority</a></p>
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