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Posts tagged: filtering

iGame & iVote

In yet another great feature by Laura Parker over at GameSpot AU, she checks in with the Labor Party, the Coalition, and the Greens to gauge their views on four important gaming-related issues in an effort to help you decide who will get your vote on August 21. GameSpot is also going to help you make your voice heard, with an e-mail form that you can send directly to your current Federal member letting that member know you’re a gamer and you’re an important part of the political spectrum. So read on to find out each party’s views, and then head on over to their automated form to send your letter and get politically involved!

Check it out here.

Untangling the Web: The Scope of Content Caught by Mandatory Internet Filtering

Professors Lumby, Green & Hartley consider a number of key challenges the Australian Federal Government faces in designing the regulatory framework and the reach of its planned mandatory internet filter. Their report focuses on the scope and nature of content that is likely to be caught by the proposed filter and on identifying associated public policy implications.

The full report is available here.

GDAA President, Australia’s game classification system is a joke

Tom Crago is President of the Game Developers Association of Australia, as well as working in the game development field as CEO of Tantalus software.  He therefore is one of the frustrated when it comes to local laws of classification of his product, and is typically embarrassed when meeting international colleagues.  In the shadow of yet another game being banned (the RPG Risen) everything he has to say is still current.

Read the Full Story at iTWire

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