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	<title>iGEA &#187; IP Protection</title>
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	<link>http://www.igea.net</link>
	<description>Interactive Games &#38; Entertainment Association</description>
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		<title>Mine&#8230;Gaming and Copyright</title>
		<link>http://www.igea.net/2011/02/mine-gaming-and-copyright/</link>
		<comments>http://www.igea.net/2011/02/mine-gaming-and-copyright/#comments</comments>
		<pubDate>Wed, 23 Feb 2011 14:53:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Copyright/Intellectual Property]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[copyright]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[IP Protection]]></category>

		<guid isPermaLink="false">http://www.igea.net/?p=2718</guid>
		<description><![CDATA[We found this video at Dailymotion.com which talks about the difficulties people found in categorising video games when they first emerged and the implications this has had for the law and copyright.  To see the video, click here]]></description>
			<content:encoded><![CDATA[<p>We found this video at <a href="http://www.dailymotion.com/au" target="_blank">Dailymotion.com </a>which talks about the difficulties people found in categorising video games when they first emerged and the implications this has had for the law and copyright.  To see the video, click <a href="http://www.dailymotion.com/video/xh55r7_mine-gaming-and-copyright_fun" target="_blank">here</a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Australian IT: Microsoft Pounces on eBay Software Trader</title>
		<link>http://www.igea.net/2010/06/australian-it-microsoft-pounces-on-ebay-software-trader/</link>
		<comments>http://www.igea.net/2010/06/australian-it-microsoft-pounces-on-ebay-software-trader/#comments</comments>
		<pubDate>Tue, 22 Jun 2010 01:45:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Copyright/Intellectual Property]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[IP Protection]]></category>
		<category><![CDATA[piracy]]></category>

		<guid isPermaLink="false">http://www.igea.net/?p=2028</guid>
		<description><![CDATA[As reported at the Australian,  Microsoft has sought $125,000 in compensation as part of  an anti-piracy sting from a software trader who has been selling Microsoft product illegally. To find out more, click here.]]></description>
			<content:encoded><![CDATA[<p>As reported at <a href="http://www.theaustralian.com.au/australian-it" target="_blank">the Australian</a>,  Microsoft has sought $125,000 in compensation as part of  an anti-piracy sting from a software trader who has been selling Microsoft product illegally.</p>
<p>To find out more, click <a href="http://www.theaustralian.com.au/australian-it/microsoft-pounces-on-ebay-software-trader/story-e6frgakx-1225882458201" target="_blank">here.</a></p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Australian Authorities Confiscate Illegal Game Copiers and Counterfeit Nintendo Products</title>
		<link>http://www.igea.net/2010/03/australian-authorities-confiscate-illegal-game-copiers-and-counterfeit-nintendo-products/</link>
		<comments>http://www.igea.net/2010/03/australian-authorities-confiscate-illegal-game-copiers-and-counterfeit-nintendo-products/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 01:41:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Copyright/Intellectual Property]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[IP Protection]]></category>
		<category><![CDATA[piracy]]></category>

		<guid isPermaLink="false">http://www.igea.net/?p=1890</guid>
		<description><![CDATA[Australia, 10 March, 2010 – Nintendo confirms that the Australian Customs and Border Protection Service have seized game copiers (commonly referred to as R4 cards) and other counterfeit Nintendo products from an importer attempting to distribute the products in Australia. This is the first Australian customs seizure of game copiers of this type. Video game [...]]]></description>
			<content:encoded><![CDATA[<p><strong></strong></p>
<p><span style="font-family: Arial,Arial; font-size: x-small;"><span style="font-family: Arial,Arial; font-size: x-small;">Australia, 10 March, 2010 –</span></span></p>
<p>Nintendo confirms that the Australian Customs and Border Protection Service have seized game copiers (commonly referred to as R4 cards) and other counterfeit Nintendo products from an importer attempting to distribute the products in Australia. This is the first Australian customs seizure of game copiers of this type.</p>
<p>Video game piracy continues to be a serious problem in Australia. Nintendo attributes it to the availability of game copiers, the devices that circumvent the technical protection measures embedded in the Nintendo DS and Nintendo DSi systems that enable the play of illegal Nintendo software downloaded via the Internet. Game copiers infringe Nintendo’s trademarks and copyright and breach the &#8220;circumvention device&#8221; provisions of the</p>
<p><span id="more-1890"></span>Nintendo has been working with the Australian enforcement authorities to curtail the spread of piracy for more than 10 years.</p>
<p>The seizure in Australia follows another recent significant Nintendo action. Earlier this month, Nintendo has taken successful action in the Federal Court in Australia against an importer and online seller of game copiers establishing that these actions are illegal and the consequences are real.</p>
<p>Nintendo is also taking action against distributors and sellers of game copiers and other infringing devices in many other countries around the world. In some countries, successful criminal proceedings have been brought against the manufacturers, suppliers and sellers of game copiers.</p>
<p>For further information regarding the recent Federal court civil action against the importer and online seller of game copiers please see our Media Release dated 22 February 2010 titled &#8220;Nintendo Successfully Takes Action Against R4 Cards&#8221; which can be found at: http://www.nintendo.com.au/index.php?action=news&amp;nid=79</p>
<p>For more information about Nintendo’s global anti-piracy activities, please visit: http://ap.nintendo.com</p>
<p><em><span style="font-family: Arial,Arial; font-size: x-small;"><span style="font-family: Arial,Arial; font-size: x-small;">Copyright Act</span></span><span style="font-family: Arial,Arial; font-size: x-small;"><span style="font-family: Arial,Arial; font-size: x-small;">. </span></span><strong><em><span style="font-family: Arial,Arial; font-size: x-small;"><span style="font-family: Arial,Arial; font-size: x-small;">For further information contact:</span></span></em></strong></em></p>
<p><span style="font-family: Arial,Arial; font-size: x-small;"><span style="font-family: Arial,Arial; font-size: x-small;">Heather Murphy</span></span></p>
<p>Public Relations Manager</p>
<p>Nintendo Australia and New Zealand</p>
<p>murphyheat@nal.nintendo.com.au</p>
<p>+61 403 242 209</p>
<p>+61 3 9730 9900</p>
<p>&nbsp;</p>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Nintendo Successfully Takes Action Against R4 Cards</title>
		<link>http://www.igea.net/2010/02/nintendo-successfully-takes-action-against-r4-cards/</link>
		<comments>http://www.igea.net/2010/02/nintendo-successfully-takes-action-against-r4-cards/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 01:12:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Copyright/Intellectual Property]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[classification]]></category>
		<category><![CDATA[IP Protection]]></category>
		<category><![CDATA[piracy]]></category>

		<guid isPermaLink="false">http://www.igea.net/?p=1709</guid>
		<description><![CDATA[Australia, 19 February, 2010 – Nintendo confirms it has successfully taken action against an Australian company in relation to game copying devices, commonly referred to as R4 cards. In September 2009 Nintendo filed proceedings in the Federal Court of Australia against RSJ. IT Solutions Pty Ltd which trades as “GadgetGear” &#8211; an online seller of [...]]]></description>
			<content:encoded><![CDATA[<p><span style="text-decoration: underline;">Australia, 19 February, 2010 –</span></p>
<p>Nintendo confirms it has successfully taken action against an Australian company in relation to game copying devices, commonly referred to as R4 cards. In September 2009 Nintendo filed proceedings in the Federal Court of Australia against RSJ. IT Solutions Pty Ltd which trades as “GadgetGear” &#8211; an online seller of gadgets, including gaming consoles and accessories- and the individual directors of the company, Patrick Li and James Li.</p>
<p>GadgetGear and its directors have now acknowledged that game copying devices infringe both Nintendo&#8217;s copyright and Nintendo&#8217;s trademarks and that they are illegal circumvention devices. As a result, GadgetGear and the directors have agreed to permanently refrain from importing, offering for sale and/or selling game copier devices. GadgetGear and the directors will also pay Nintendo a total of A$620,000.00 by way of damages. GadgetGear will also be delivering to Nintendo all its stock of game copiers for destruction.<span id="more-1709"></span></p>
<p>Nintendo guards its intellectual property rights in order to protect the interests of its valued consumers, its own interests, and others in the games industry including independent content creation organisations, developers and publishing studios and all distributors of Nintendo products. Nintendo will pursue those who attempt to jeopardise the gaming industry by using all means available to it under the law. In particular, Nintendo is currently contemplating bringing further actions against other sellers of game copying devices in Australia.</p>
<p>Since 2008, Nintendo has pursued over 800 actions (including customs seizures, law-enforcement actions and civil proceedings) in 16 countries, confiscating well over a half million Nintendo DS game copiers. Piracy not only affects sales, it affects the price of video games and employment in the video game industry. Fewer sales of Nintendo’s hardware and software systems means fewer resources that Nintendo, its licensees, developers and publishers have to create and market new video game products which is ultimately to the detriment of video game enthusiasts. When there is a decrease in game development, there is also a decrease in the number of jobs in the industry.</p>
<p>The existence of piracy jeopardises the strength of the video game industry overall.</p>
<p>For more information about Nintendo’s global anti-piracy activities, please visit: <a href="http://ap.nintendo.com/" target="_blank">http://ap.nintendo.com<br />
</a> <strong>For further information contact:</strong><strong><br />
<strong>Heather Murphy </strong><br />
<strong>Public Relations Manager</strong><br />
<strong>Nintendo Australia and New Zealand</strong><br />
</strong><a href="mailto:murphyheat@nal.nintendo.com.au"><strong>murphyheat@nal.nintendo.com.au</strong></a><br />
<strong>+61 403 242 209          </strong><strong><br />
<strong>+61 3 9730 9900</strong></strong></p>
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		<item>
		<title>Nintendo Takes Action to Combat Video Game Piracy</title>
		<link>http://www.igea.net/2010/02/nintendo-takes-action-to-combat-video-game-piracy/</link>
		<comments>http://www.igea.net/2010/02/nintendo-takes-action-to-combat-video-game-piracy/#comments</comments>
		<pubDate>Tue, 09 Feb 2010 11:43:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Copyright/Intellectual Property]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[IP Protection]]></category>
		<category><![CDATA[piracy]]></category>

		<guid isPermaLink="false">http://www.igea.net/?p=1598</guid>
		<description><![CDATA[Australia, 9 February, 2010 – Nintendo confirms the settlement of a Federal Court action against an individual in Australia for illegally copying and uploading to the Internet the first game file of Nintendo’s highly-anticipated video game, New Super Mario Bros. Wii for the Wii™ console. The game file was first made available for illegal download [...]]]></description>
			<content:encoded><![CDATA[<p>Australia, 9 February, 2010 –</p>
<p>Nintendo confirms the settlement of a Federal Court action against an individual in Australia for illegally copying and uploading to the Internet the first game file of Nintendo’s highly-anticipated video game, New Super Mario Bros. Wii for the Wii™ console. The game file was first made available for illegal download worldwide on 6 November, 2009, a week prior to its official release in Australia.</p>
<p>This legal proceeding was commenced to protect the creative rights and innovation of game developers, and to combat the growing international problem of Internet piracy. Under Australian law, copying and distributing games without the permission of the copyright holder is a breach of the Copyright Act.<span id="more-1598"></span></p>
<p>The legal proceeding resulted in a settlement in which the individual will pay to Nintendo the sum of $1.5 Million dollars by way of damages to compensate Nintendo for the loss of sales revenue caused by the individual’s actions.</p>
<p>Upon the game being uploaded to the Internet, Nintendo was able to employ the use of sophisticated technological forensics to identify the individual responsible for illegally copying the file and making it available for further distribution. On 23 November, 2009, Nintendo obtained a Federal Court search order in respect of the individual&#8217;s residential premises. This led to the seizure of property from those premises in order to gain further evidence against the individual.</p>
<p>Nintendo guards its intellectual property rights in order to protect the interests of its valued consumers, its own interests, as well as the interests of game development companies. Nintendo will pursue those who attempt to jeopardise our industry by using all means available to it under the law.</p>
<p>Nintendo has been working to combat piracy for approximately 20 years. Piracy is a significant threat to Nintendo’s business, as well as over 1,400 game development companies working to provide unique and innovative games for the Nintendo platform. Fewer sales of Nintendo’s hardware and software systems means fewer resources that Nintendo, its licensees, developers and publishers have to create and market new video game products which is ultimately to the detriment of video game enthusiasts. When there is a decrease in game development, there is also a decrease in the number of jobs in the industry. The existence of piracy jeopardises the strength of the video game industry overall.</p>
<p>For more information about Nintendo’s global anti-piracy activities, please visit: <a href="http://ap.nintendo.com">http://ap.nintendo.com</a></p>
<p>&nbsp;</p>
<p>For further information contact:</p>
<p>Heather Murphy</p>
<p>Public Relations Manager</p>
<p>Nintendo Australia and New Zealand</p>
<p><a href="mailto:murphyheat@nal.nintendo.com.au">murphyheat@nal.nintendo.com.au</a></p>
<p>+61 403 242 209</p>
<p>+61 3 9730 9900</p>
]]></content:encoded>
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		<title>Illegal downloading never &#8216;morally justifiable&#8217; &#8211; NZFACT</title>
		<link>http://www.igea.net/2010/01/illegal-downloading-never-morally-justifiable-nzfact/</link>
		<comments>http://www.igea.net/2010/01/illegal-downloading-never-morally-justifiable-nzfact/#comments</comments>
		<pubDate>Mon, 11 Jan 2010 04:37:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Copyright/Intellectual Property]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[IP Protection]]></category>
		<category><![CDATA[NZ]]></category>

		<guid isPermaLink="false">http://www.igea.net/?p=1520</guid>
		<description><![CDATA[The National Business Review published NZFACT&#8217;s Tony Eaton&#8217;s thoughts on the justification (or lack of) for illegally downloading movies. Tony reminds readers that &#8220;every illegal download of a movie deprives a filmmaker of payment for their work. And that has flow on effects to what is literally a cast of thousands involved in that project.&#8221; [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://www.nbr.co.nz" target="_blank">National Business Review</a> published NZFACT&#8217;s Tony Eaton&#8217;s thoughts on the justification (or lack of) for illegally downloading movies.</p>
<p>Tony reminds readers that &#8220;every illegal download of a movie deprives a filmmaker of payment for their work. And that has flow on effects to what is literally a cast of thousands involved in that project.&#8221;</p>
<p>The NBR article is availble <a href="http://www.nbr.co.nz/article/ilegal-downloading-never-morally-justifiable-nzfact-117002" target="_blank">here</a>.</p>
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		<item>
		<title>Rand Report on Film Piracy, Organized Crime, and Terrorism</title>
		<link>http://www.igea.net/2009/11/rand-report-on-film-piracy-organized-crime-and-terrorism/</link>
		<comments>http://www.igea.net/2009/11/rand-report-on-film-piracy-organized-crime-and-terrorism/#comments</comments>
		<pubDate>Thu, 26 Nov 2009 16:36:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Copyright/Intellectual Property]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[IP Protection]]></category>
		<category><![CDATA[piracy]]></category>

		<guid isPermaLink="false">http://www.igea.net/?p=1363</guid>
		<description><![CDATA[This report presents the findings of some research into the involvement of organzied crime and terrorist groups in counterfeiting a wide range of products.  It presents detailed cases studies into one area of particular interest &#8211; film piracy to show how the broader problem of criminal and perhaps even terrorist groups are finding new way [...]]]></description>
			<content:encoded><![CDATA[<p>This report presents the findings of some research into the involvement of organzied crime and terrorist groups in counterfeiting a wide range of products.  It presents detailed cases studies into one area of particular interest &#8211; film piracy to show how the broader problem of criminal and perhaps even terrorist groups are finding new way s of funding their activities.</p>
<p>To read the report click <a href="http://www.rand.org/pubs/monographs/MG742.html" target="_blank">here.</a></p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Fact Sheet: Technological Protection Measures</title>
		<link>http://www.igea.net/2009/08/fact-sheet-technological-protection-measures/</link>
		<comments>http://www.igea.net/2009/08/fact-sheet-technological-protection-measures/#comments</comments>
		<pubDate>Thu, 20 Aug 2009 03:27:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Copyright/Intellectual Property]]></category>
		<category><![CDATA[IP Protection]]></category>
		<category><![CDATA[piracy]]></category>

		<guid isPermaLink="false">http://119.82.145.242/?p=494</guid>
		<description><![CDATA[FACTS about Technological Protection Measures (TPMs) Recently there were a number of major amendments to the Copyright Act 1968. Key changes relevant to the interactive entertainment industry relate to Technological Protection Measures (TPMs) and the enforcement provisions. The following FAQ will explain: What is a Technical Protection Measure (TPM)? • TPMs are used by copyright [...]]]></description>
			<content:encoded><![CDATA[<p><strong>FACTS about Technological Protection Measures (TPMs)</strong></p>
<p>Recently there were a number of major amendments to the Copyright Act 1968. Key changes relevant to the interactive entertainment industry relate to Technological Protection Measures (TPMs) and the enforcement provisions. The following FAQ will explain:<span id="more-494"></span></p>
<p><strong>What is a Technical Protection Measure (TPM)?</strong></p>
<ul>• TPMs are used by copyright owners to protect their copyright material including, games from being copied or improperly accessed. Passwords, encryption, access codes and copyright controls are all considered a TPM and which copyright owners use in their games consoles and online products and services.</ul>
<p><strong>What changes in the Copyright Act impact the use of a TPM?</strong></p>
<ul>• TPMs whether access controls or copy controls are protected when there is a connection with copyright. Further, the new laws introduced a number of new enforcement provisions to protect copyright.</ul>
<p><strong>What can happen for circumventing TPMs?</strong></p>
<ul>• It is both a civil and criminal offence where a person circumvents a TPM for the purpose of copyright infringement. Additional remedies and penalties have been introduced, including stronger criminal penalties of five years imprisonment and/or fines of up to $60,500.</ul>
<p><strong>Are there any exceptions to the offences for circumventing TPMs?</strong></p>
<ul>• There are two very specific and limited exceptions, which apply to a TPM designed solely for geographic market segmentation and a TPM designed to restrict the use of goods or services.</ul>
<p><strong>Does this mean it is now legal to circumvent for region coding?</strong></p>
<ul>• The region coding exception is very limited – there is no blanket right to circumvent region coding TPMs. It will only apply when the region coding TPM exclusively is circumvented. The IEAA and its members take seriously the protection of copyright and welcome the new enforcement provision which provides a tougher stance on piracy.</ul>
<p><strong>I thought there was a recent case which meant that modchipping is legal?</strong></p>
<ul>• Modchipping per se has never been legal. Recent High Court rulings were based on a very technical interpretation of the TPMs used in older generation consoles. Since this time there has been important changes made to the Copyright Act which provide greater protection to copyright owners. It is also important to remember that the new laws don’t give blanket permission for circumventing (through modchipping or otherwise).</ul>
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		<item>
		<title>Videogame Piracy &#8211; An Overview</title>
		<link>http://www.igea.net/2009/08/background-information/</link>
		<comments>http://www.igea.net/2009/08/background-information/#comments</comments>
		<pubDate>Thu, 20 Aug 2009 03:03:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Copyright/Intellectual Property]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[IP Protection]]></category>
		<category><![CDATA[piracy]]></category>
		<category><![CDATA[Resources]]></category>

		<guid isPermaLink="false">http://119.82.145.242/?p=474</guid>
		<description><![CDATA[Game piracy is the unauthorised copying or “burning” of games, sharing games on peer-to-peer networks, or illegal download of games from the Internet. Each year these actions cost the industry $100 million in lost sales, as well as hundreds of full and part time Australian jobs. Australia has a world-class computer and video game industry. [...]]]></description>
			<content:encoded><![CDATA[<p>Game piracy is the unauthorised copying or “burning” of games, sharing games on peer-to-peer networks, or illegal download of games from the Internet.</p>
<p>Each year these actions cost the industry $100 million in lost sales, as well as hundreds of full and part time Australian jobs. Australia has a world-class computer and video game industry. Every pirated game is damaging the future of games development in Australia.<span id="more-474"></span></p>
<p>For consumers, game piracy means many end up with faulty products. Pirated games may contain completely unrelated or inappropriate content. These games are inferior and you are not protected should the game malfunction.</p>
<p>Game piracy also affects Australia in lost tax and GDP, as well as undermines intellectual property laws that are the foundation of inward business attraction and investment.</p>
<p>Sadly, large scale piracy and organised crime often go hand in hand. Piracy provides the cash flow for other crimes including pornography, vehicle rebirthing and identity theft.</p>
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		<title>Making the intangible tangible: the economic contribution of Australia&#8217;s copyright industries</title>
		<link>http://www.igea.net/2008/11/making-the-intangible-tangible-the-economic-contribution-of-australias-copyright-industries/</link>
		<comments>http://www.igea.net/2008/11/making-the-intangible-tangible-the-economic-contribution-of-australias-copyright-industries/#comments</comments>
		<pubDate>Sun, 30 Nov 2008 15:17:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Copyright/Intellectual Property]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[IP Protection]]></category>
		<category><![CDATA[piracy]]></category>
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		<guid isPermaLink="false">http://119.82.145.242/?p=547</guid>
		<description><![CDATA[On 26 November 2008, the Federal Attorney General, Hon Robert McClelland MP, launched the report Making the intangible tangible: the economic contribution of Australia&#8217;s copyright industries at Parliament House, Canberra. The report by PricewaterhouseCoopers, commissioned by the Australian Copyright Council, assesses the contribution to the economy of Australia&#8217;s copyright industries. Its findings include that in [...]]]></description>
			<content:encoded><![CDATA[<p>On 26 November 2008, the Federal Attorney General, Hon Robert McClelland MP, launched the report Making the intangible tangible: the economic contribution of Australia&#8217;s copyright industries at Parliament House, Canberra.<span id="more-547"></span></p>
<p>The report by PricewaterhouseCoopers, commissioned by the Australian Copyright Council, assesses the contribution to the economy of Australia&#8217;s copyright industries.</p>
<p>Its findings include that in 2006/2007 Australia’s copyright industries:</p>
<ul>
<li>employed more than 837,000 people (8 percent of the nation’s workforce) – up 21 percent since 1996;</li>
<li>generated $97.7 billion in economic activity (10.3 percent of GDP) – up 66 percent since 1996; and</li>
<li>accounted for $6.8 billion in exports (4.1 percent of all exports) – up 6.3 percent since 1996.</li>
</ul>
<p>View the Full Report at <a href="http://122.248.250.54/igea/wp-content/uploads/2011/07/making-the-intangible-tangible-2-1.pdf" target="_blank">copryright.org.au</a></p>
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