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Posts tagged: NZ

Still Playing Games at 33 – Don’t Feel Guilty!

Still playing video games at 33?  Don’t feel guilty! 

New research reveals the average age of a New Zealand gamer is 33 

Auckland, New Zealand – 17 August, 2010 – A new research paper into New Zealand’s video and computer game sector has found that the average age of players is 33 years old and 88.5 per cent of all New Zealand households have a device for playing computer games. 

The Interactive New Zealand 2010 (INZ10) report conducted on behalf of the Interactive Games & Entertainment Association (iGEA) by Bond University is the most comprehensive study of its kind to be undertaken in New Zealand. 

Dr Jeffrey Brand, Head of the Centre for New Media Research at Bond University says that while New Zealand is largely consistent with other countries within the Oceania region, it is the first country to record 100 per cent in the number of households with children under the age of 18 with a computer game playing device.

 “The research indicates that every New Zealand household with children has a device for playing games, and this really tells us that video games are ubiquitous in 2010. It’s also fascinating to note that despite this figure, 78 per cent of gamers are in fact over the age of 18 and have been playing on average for 12 years,” says Dr Brand.

 Central to the research findings is the role that video games now play within the family as a whole. Research finds 63 per cent of parents play computer games themselves and 59 per cent play games with their children to spend time with them. 64 per cent of parents use games to help educate their children, and 95 per cent of say they are aware of the games that are played in their homes.

 “In years gone by video games have been thought of as an isolating medium, enjoyed mainly by teenage boys. This research tells us that the opposite is true today, with parents playing games as a way to educate their children, spend time together and just have a good time as a family.”

 “The figures also show that the majority of gamers play moderately with 60 per cent playing up to an hour in one sitting and only 4 per cent playing for five or more hours,” says Dr Brand.

 Other highlights from the research include;

  •  Females make up 44 per cent of the total game population
  • Gamers and non-gamers share similar education, employment and household income profiles.
  • Across New Zealand, PCs are installed in 82% of game households, consoles in 69%.
  • 91% of New Zealanders aged 6 to 15 years compared with 43% of those over 50 play computer and video games. 
  • As many as 46% of gamers play online and 59% with others in the same room.

 Family and action games account for nearly 40% of all game software sold in 2009.

The New Zealand computer games industry grew by more than 12% and conducted over $170 million in 2009 according to GfK OzToys.

 According to Mark Goodacre, Director of iGEA, the interactive games industry has never been more dynamic as individuals of all ages and all walks of life engage with video and computer games.

 “Interactive entertainment is now used in education, for medical rehabilitation and in training and development. Video games are played by the elderly in retirement villages, and in therapy for young people at risk, but most of all, and as this research highlights they are played by a huge cross section of our community, just for fun” says Goodacre.

 To download a copy of the report, click here

 *INZ10 is based on a national random sample of 1,202 households in which as many adults responded to more than 75 questions providing over 300 data points in a 15-minute online survey fielded by Nielsen Research in May 2010.  This is the first study of its kind conducted in New Zealand.

 Media contacts:

Corrie McLeod                                                            Grace Gabriel

Espresso Communications                                         Espresso Communications

corrie@espressocomms.com.au                               grace@espressocomms.com.au

Ph: +64 9 889 2177                                                        Ph: +64 9 889 2177

Mob: +61 419 526 848                                                Mob:+61 2 9904 4177

Interactive New Zealand 2010 (INZ10)

This research report was launched in New Zealand on Tuesday 17 August 2010.  It provides data on who is playing games in New Zealand.  It documents game play behaviours, the importance of games in teh family, the rold of onlince access in game purchasing and play, and how gamers compare with non-gamers on key demographics and attitudes towards games.

INZ10 Full Report

INZ10 Key Highlights Summary

Close Up – Video Game Stereotypes are being re-created

Tuesday 13 July 2010, the program Close Up on TVNZ featured a story about the revolution about to take place in the gaming industry.  To watch the story, click here

Interactive gaming industry body welcomes NZ members

Sydney, Australia July 1, 2010 – The Interactive Games & Entertainment Association (iGEA) has today expanded its borders with the addition of its New Zealand equivalent to the organisation.  Formerly recognised as the Interactive Software Association of New Zealand (ISANZ), the industry body will change its name and structure to partner with the iGEA and better reflect the evolving interactive gaming landscape. 

 The iGEA’s membership now includes a total of 22 companies: 14 Australian companies and an additional seven organisations based in New Zealand that publish, market and distribute interactive games and entertainment content.

 A hugely popular form of entertainment, 2009 video and computer game sales cracked $2 billion in Australia and achieved a record $170 million in New Zealand according to independent market research group GfK Retail and Technology Australia.  Sales figures for the New Zealand market increased by 12 per cent – which is triple the growth figures for 2009 in the Australian market.

 iGEA Chairman Edward Fong welcomes the New Zealand members and said, “There is great opportunity to collaborate and share our knowledge, insights and resources with our New Zealand team and we are very excited to have them on board. Over the last few months, the iGEA has spent a lot of time and energy building our website and we hope it becomes a central hub of resources not only for gamers but parents, businesses, governments and the wider Australian and New Zealand community.” 

 Mark Goodacre, former president of the ISANZ and now an iGEA Director added, “This strategic partnership will help ensure we remain relevant to our members on a local and international level.”

 The iGEA launched a website in August 2009 which contains information, tools and resources for individuals interested in interactive gaming and entertainment. To visit the website, log on to www.igea.net.

 

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 About the iGEA

The Interactive Gaming & Entertainment Association proactively represents companies that publish, market and/or distribute interactive games and entertainment content in Australia and New Zealand.  The iGEA aims to further advance the industry and the business interests of its members through informing and fostering relationships with the public, the business community, government and other industry stakeholders.  The iGEA is administered by a Board of Directors and supported by the CEO, Ron Curry.  The iGEA is composed of two industry associations that were formerly known as the Interactive Entertainment Association of Australia (IEAA) and the Interactive Software Association of New Zealand (ISANZ).

  For more information, please visit www.igea.net  

 Media Contact

Corrie McLeod
Espresso Communications
Mob: 0419 526 848
Email: corrie@espressocomms.com.au

NZ interactive software association relaunches to cater to evolving industry

New Zealand, July 1, 2010 – The Interactive Software Association of New Zealand (ISANZ) has today announced a change in its name and structure to better represent the evolving interactive entertainment industry.  The trade body will relaunch as the Interactive Games & Entertainment Association (iGEA) and will be more focused in developing stronger ties with its members, businesses, government and the wider community.

ISANZ’s seven strong membership will join with iGEA’s existing members, which include 14 Australian companies, that publish, market and distribute interactive games and entertainment content.  The strategic partnership will form a solid organisation that is resourced to represent its members on both sides of the Tasman. iGEA in NZ will continue to have direct representation in NZ with a local CEO and a director on the iGEA Board.

Video and computer games have steadily become a mainstream form of entertainment in New Zealand households, achieving sales of $170 million in 2009 according to independent market research group GfK Retail and Technology Australia.  ‘Family Games’ are a key factor to the industry’s growth proving to be the best selling genre in 2009 – an increase of 34 per cent from 2008.

 According to Mark Goodacre, former president of the ISANZ and now a Director of iGEA, “With the interactive entertainment industry growing at such a rapid pace, forming a strategic alliance with the iGEA will allow the trade body to share market insight and resources to better cater to a diverse and growing audience.”

 “The interactive gaming market has never been more dynamic; individuals are engaging with games through a broad range of devices and the games themself are becoming more advanced in their content and delivery.  As an industry body, we need to stay on top of these changes and our newly formed association will ensure we stay relevant to our members and the wider community,” said Goodacre.

 Edward Fong, Chairman of iGEA added, “We are excited to enter into this partnership and believe with our New Zealand counterparts on board, we are in a better position to represent the industry as it evolves on a local and international scale.”

 The iGEA launched a website in August 2009 which is contains information, tools and resources for players, parents and students, as well as industry and government organisations. To visit the website, log on to www.igea.net.

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  About the iGEA

The Interactive Gaming & Entertainment Association proactively represents companies that publish, market and/or distribute interactive games and entertainment content in Australia and New Zealand.  The iGEA aims to further advance the industry and the business interests of its members through informing and fostering relationships with the public, the business community, government and other industry stakeholders.  The iGEA is administered by a Board of Directors and supported by the CEO, Ron Curry.  The iGEA is composed of two industry associations that were formerly known as the Interactive Entertainment Association of Australia (IEAA) and the Interactive Software Association of New Zealand (ISANZ).

 For more information, please visit www.igea.net  

  Media Contact

Corrie McLeod
Espresso Communications
Mob: 0419 526 848
Email: corrie@espressocomms.com.au

NZ Game Aims to Help Teens Suffering Depression

As reported at stuff.co.nz, a 3D fantasy game developed at Auckland University could help to treat depressed teens.

The game – Sparx – lets players choose an avatar, or character, which can roam around a virtual world, interact with non-playing characters and complete challenges.  The challenges have been carefully based on cognitive behaviour therapies, a common technique used in face-to-face counselling.

To read more about this great initiative, click here

NZ’s Top Computer Geeks spread Gifts to at-risk kids

nzherald.co.nz reports that some of New Zealand’s top corporate computer geeks are using computer games to improve the skills of young people in poor communities.

The group, led by The Warehouse chief information officer Owen McCall, aims to install cast-off computers from businesses in 50 community centres around the country by the end of 2012.

To read more click here

A New Copyright Bill Revealed in New Zealand

As reported at nzherald.co.nz , the controversial Section 92A of the Copyright Act has been repealed and a new version has been introduced to Parliament.  To learn about the new version click here

NZ Achieves Record Video Games Sales Despite Tough Economic Climate

ISANZ

-Computer and Video Game Sales Crack $170 million in 2009-

New Zealand, January 26, 2010 – New Zealand’s interactive gaming and entertainment industry shows no signs of an economic slowdown achieving a record sales result of just over $170 million for the 2009 calendar year.

Despite the economic challenges of the last 12 months, sales data compiled by independent market research group GfK Retail and Technology Australia indicates computer and video gaming sales of $170 million – an increase of 12 per cent from 2008.  The data includes all sales from hardware, gaming peripherals and traditionally boxed software, yet excludes revenue generated from online retail sales, downloadable content, online games subscriptions and games delivered to mobile phones.

‘Family Games’ are a key factor to the industry’s growth proving to be the number one selling genre in 2009.  27% of all software sales were from the ‘Family Games’ genre – up 34% from 2008.

Growth figures for the New Zealand market were three times larger than Australia’s gaming market which recorded a 4 per cent growth.

According to Mark Goodacre, President of ISANZ, the record sales results reveal the strength of New Zealand’s interactive gaming market, particularly compared to overseas markets that have seen smaller or negative growth figures due to last year’s turbulent economic climate.

“New Zealand’s interactive gaming industry continues to buck global trends and achieve steady growth in sales despite last year’s tough economic climate.  Video games have joined mainstream entertainment as a popular pastime that involves the entire family,” said Mr Goodacre.

Hardware sales increased by 13.51% per cent from last year and software sales remain steady with 1.132 million units sold in 2009 compared to 1.075 million units sold in 2008.

Sales for gaming peripherals also experienced an increase of 37%, which is no surprise considering the sheer number of households in the country that now own gaming consoles.

“Despite the economic challenges of the last 12 months, interactive gaming has proven to offer families good value entertainment.  We expect that in 2010 the industry will continue to maintain its steady sales performance as playing video games becomes as popular as watching television or surfing the net,” said Mr Goodacre.

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About ISANZ:

Interactive Software Association of New Zealand is a trade body designed to represent and encourage the growth and development of the software industry throughout New Zealand. The Association is made up of eight members, Total Interactive, Microsoft, Sony, Electronic Arts, Mad Man, Monarco Corp, Atari and Take Two.

Contact details:

For further information please contact:

Bob Glancy – bob_isanz@yahoo.co.nz; 021 612 920

Illegal downloading never ‘morally justifiable’ – NZFACT

The National Business Review published NZFACT’s Tony Eaton’s thoughts on the justification (or lack of) for illegally downloading movies.

Tony reminds readers that “every illegal download of a movie deprives a filmmaker of payment for their work. And that has flow on effects to what is literally a cast of thousands involved in that project.”

The NBR article is availble here.

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