Video Games Help Lift NZ Economy and Depressed Teens


Video Games Help Lift NZ Economy and Depressed Teens

Jun 14, 2011

As reported over at the NZ Herald, video games are helping to lift the Auckland economy out of recession. Fourteen of the city’s fledgling game development companies, which employ 160 fulltime workers, say they plan to create a further 135 fulltime high-tech creative jobs in Auckland by next April. Further to that, collaborators at Auckland University...

Japanese Gaming Company Donates Money to Christchurch Heritage Buildings


Japanese Gaming Company Donates Money to Christchurch Heritage Buildings

May 31, 2011

As reported at the National Business Review, Namco Bandai Partners in NZ, the Distributor for Namco Bandai Group a major Japanese Gaming firm, has donated $36,000 to the Christchurch Earthquake Heritage Building Fund.  To read the story, click...

NZ Chief Censor on Video Games – Parts 1 and 2


NZ Chief Censor on Video Games – Parts 1 and 2

Dec 22, 2010

NZGamer.com recently had the chance to interview the Deputy Chief Censor, Nic McCully about video games and classification in general in NZ.  To read part one the interview, click here. The second part of it’s interview with the Deputy Chief Censor, Nic McCully.  This part of the interview focuses on the future and some of the issues that arise as...

Still Playing Games at 33 – Don’t Feel Guilty!


Still Playing Games at 33 – Don’t Feel Guilty!

Aug 17, 2010

Still playing video games at 33?  Don’t feel guilty! New research reveals the average age of a New Zealand gamer is 33 Auckland, New Zealand – 17 August, 2010 – A new research paper into New Zealand’s video and computer game sector has found that the average age of players is 33 years old and 88.5 per cent of all New Zealand households have a device...

Interactive New Zealand 2010 (INZ10)


Interactive New Zealand 2010 (INZ10)

Aug 17, 2010

This research report was launched in New Zealand on Tuesday 17 August 2010.  It provides data on who is playing games in New Zealand.  It documents game play behaviours, the importance of games in teh family, the rold of onlince access in game purchasing and play, and how gamers compare with non-gamers on key demographics and attitudes towards games. INZ10...

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