New Zealand’s Video and Computer Game Sales Record $158 Million


New Zealand’s Video and Computer Game Sales Record $158 Million

Feb 9, 2011

New Zealand’s Video and Computer Game Sales Record $158 Million New Zealand – 9 February 2011 – New Zealand’s interactive games and entertainment industry has recorded sales of approximately $158 million for the 2010 calendar year, a 7 per cent decline from the corresponding 2009 period. The data compiled by independent market research group GfK...

Games Sales Resilient in 2009 Despite Tough Economic Climate


Games Sales Resilient in 2009 Despite Tough Economic Climate

Jan 19, 2010

-Video Game Sales Crack $2 billion in 2009- Sydney, January 20, 2010 – Australia’s interactive gaming and entertainment industry continues to hold its own achieving a record sales result of just over $2 billion for the 2009 calendar year. Despite last year’s challenging economic climate, sales data compiled by independent market research group GfK Retail...

Healthy three quarter sales signals plenty of Christmas cheer for Australia’s Interactive Games Industry


Healthy three quarter sales signals plenty of Christmas cheer for Australia’s Interactive Games Industry

Nov 5, 2009

With just one quarter to go, retail sales for video and computer games are poised to outstrip last year’s record figure that fell just short of $2billion ($1.96billion). Sales data from independent market research group GfK Retail and Technology Australia has the industry tracking 8.3 per cent higher by the end of September, compared to the same period last...

Video Games are a social network


Video Games are a social network

Oct 6, 2009

VIDEO games are fast becoming one of the most social forms of entertainment around, writes IGN Australia Games Editor Cam Shea.   A quiet revolution is taking place in the world of videogames. Gaming is being transformed: what was once regarded as a solitary pursuit for nerds is becoming one of the most social forms of entertainment.  Read...

The Value Gamer: Play and Purchase Behavior in a Recession


The Value Gamer: Play and Purchase Behavior in a Recession

Jul 15, 2009

A Nielsen report on how gamers are responding to the current economic climate. Read the Report at Nielsen

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