The Games Industry Pitches Serious Games to Enterprise


The Games Industry Pitches Serious Games to Enterprise

Apr 7, 2011

As reported over at cio.com.au, gaming technology that simulates real-life situations could provide a approach for recruiters when considering candidates.  To find out more, click here

Making Fun of Business


Making Fun of Business

Jun 29, 2010

As reported at smh.com.au, some Australian Companies are following their American and British counterparts, and turning to game developers to help create recruitment, marketing and training programs that are fun, engaging and cost efficient. Some of these companies that have commissioned these serious games include ASIO, McDonalds and the NRMA.  To find out...

Stroke patients use games as part of rehab


Stroke patients use games as part of rehab

Jun 29, 2010

As reported by Amy Coderoy on smh.com.au, an innovative program developed by Neuroscience Research Australia involves the use of computer games, such as Wii Sports, to help stroke victims gain back speech and movement.  To learn more, click...

Virtual Reality Games used in Pain Management


Virtual Reality Games used in Pain Management

May 14, 2010

Nicki Phillips has written an interesting article for Digital Life over at smh.com.au about how virtual reality games are being used as anaesthesia for pain management. Whilst some parents would see video games as an unwelcome distraction, some parents welcome this distraction in helping their children who have suffered a serious injury. To read more about this...

Serious Games for the Australian Industry


Serious Games for the Australian Industry

May 11, 2010

Over at itnews.com.au, Liz Tay reports that the Australian game development industry is getting ‘serious’ about software development for medical, military and educational purposes. According to the iGEA commissioned 2009 Bond University report, 68 percent of Australians play computer games.  This is a market Ben Kilsby, CEO of simulation company...

12