<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>iGEA &#187; serious games</title>
	<atom:link href="http://www.igea.net/tag/serious-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.igea.net</link>
	<description>Interactive Games &#38; Entertainment Association</description>
	<lastBuildDate>Tue, 24 Jan 2012 01:10:31 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
		<item>
		<title>The Games Industry Pitches Serious Games to Enterprise</title>
		<link>http://www.igea.net/2011/04/the-games-industry-pitches-serious-games-to-enterprise/</link>
		<comments>http://www.igea.net/2011/04/the-games-industry-pitches-serious-games-to-enterprise/#comments</comments>
		<pubDate>Thu, 07 Apr 2011 14:51:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[serious games]]></category>

		<guid isPermaLink="false">http://www.igea.net/?p=2760</guid>
		<description><![CDATA[As reported over at cio.com.au, gaming technology that simulates real-life situations could provide a approach for recruiters when considering candidates.  To find out more, click here]]></description>
			<content:encoded><![CDATA[<p>As reported over at <a href="http://www.cio.com.au/" target="_blank">cio.com.au</a>, gaming technology that simulates real-life situations could provide a approach for recruiters when considering candidates.  To find out more, click <a href="http://www.cio.com.au/article/382291/games_industry_pitches_serious_games_enterprise/" target="_blank">here</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.igea.net/2011/04/the-games-industry-pitches-serious-games-to-enterprise/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Making Fun of Business</title>
		<link>http://www.igea.net/2010/06/making-fun-of-business/</link>
		<comments>http://www.igea.net/2010/06/making-fun-of-business/#comments</comments>
		<pubDate>Tue, 29 Jun 2010 14:23:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[serious games]]></category>

		<guid isPermaLink="false">http://www.igea.net/?p=2051</guid>
		<description><![CDATA[As reported at smh.com.au, some Australian Companies are following their American and British counterparts, and turning to game developers to help create recruitment, marketing and training programs that are fun, engaging and cost efficient. Some of these companies that have commissioned these serious games include ASIO, McDonalds and the NRMA.  To find out more click [...]]]></description>
			<content:encoded><![CDATA[<p>As reported at <a href="http://www.smh.com.au/" target="_blank">smh.com.au</a>, some Australian Companies are following their American and British counterparts, and turning to game developers to help create recruitment, marketing and training programs that are fun, engaging and cost efficient.</p>
<p>Some of these companies that have commissioned these serious games include ASIO, McDonalds and the NRMA.  To find out more click <a href="http://www.smh.com.au/technology/enterprise/making-fun-of-business-20100629-zfxt.html" target="_blank">here</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.igea.net/2010/06/making-fun-of-business/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Stroke patients use games as part of rehab</title>
		<link>http://www.igea.net/2010/06/stroke-patients-use-games-as-part-of-rehab/</link>
		<comments>http://www.igea.net/2010/06/stroke-patients-use-games-as-part-of-rehab/#comments</comments>
		<pubDate>Tue, 29 Jun 2010 11:23:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[serious games]]></category>

		<guid isPermaLink="false">http://www.igea.net/?p=2040</guid>
		<description><![CDATA[As reported by Amy Coderoy on smh.com.au, an innovative program developed by Neuroscience Research Australia involves the use of computer games, such as Wii Sports, to help stroke victims gain back speech and movement.  To learn more, click here.]]></description>
			<content:encoded><![CDATA[<p>As reported by Amy Coderoy on <a href="http://www.smh.com.au/" target="_blank">smh.com.au</a>, an innovative program developed by Neuroscience Research Australia involves the use of computer games, such as Wii Sports, to help stroke victims gain back speech and movement.  To learn more, click <a href="http://www.smh.com.au/digital-life/games/stroke-patients-make-a-play-for-remote-recovery-20100628-zf9m.html" target="_blank">here.</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.igea.net/2010/06/stroke-patients-use-games-as-part-of-rehab/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Virtual Reality Games used in Pain Management</title>
		<link>http://www.igea.net/2010/05/virtual-reality-games-used-in-pain-management/</link>
		<comments>http://www.igea.net/2010/05/virtual-reality-games-used-in-pain-management/#comments</comments>
		<pubDate>Fri, 14 May 2010 08:43:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Health and Wellbeing]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[serious games]]></category>

		<guid isPermaLink="false">http://www.igea.net/?p=2012</guid>
		<description><![CDATA[Nicki Phillips has written an interesting article for Digital Life over at smh.com.au about how virtual reality games are being used as anaesthesia for pain management. Whilst some parents would see video games as an unwelcome distraction, some parents welcome this distraction in helping their children who have suffered a serious injury. To read more [...]]]></description>
			<content:encoded><![CDATA[<p>Nicki Phillips has written an interesting article for <a href="http://www.smh.com.au/digital-life" target="_blank">Digital Life </a>over at smh.com.au about how virtual reality games are being used as anaesthesia for pain management.</p>
<p>Whilst some parents would see video games as an unwelcome distraction, some parents welcome this distraction in helping their children who have suffered a serious injury.</p>
<p>To read more about this serious use of games, click <a href="http://www.smh.com.au/digital-life/games/the-pain-game-20100512-uy9r.html" target="_blank">here</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.igea.net/2010/05/virtual-reality-games-used-in-pain-management/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Serious Games for the Australian Industry</title>
		<link>http://www.igea.net/2010/05/serious-games-for-the-australian-industry/</link>
		<comments>http://www.igea.net/2010/05/serious-games-for-the-australian-industry/#comments</comments>
		<pubDate>Tue, 11 May 2010 09:50:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[serious games]]></category>

		<guid isPermaLink="false">http://www.igea.net/?p=2004</guid>
		<description><![CDATA[Over at itnews.com.au, Liz Tay reports that the Australian game development industry is getting &#8216;serious&#8217; about software development for medical, military and educational purposes. According to the iGEA commissioned 2009 Bond University report, 68 percent of Australians play computer games.  This is a market Ben Kilsby, CEO of simulation company Holopoint Interactive, is keen to address.  Kilsby defines [...]]]></description>
			<content:encoded><![CDATA[<p>Over at <a href="http://www.itnews.com.au/" target="_blank">itnews.com.au</a>, Liz Tay reports that the Australian game development industry is getting &#8216;serious&#8217; about software development for medical, military and educational purposes.</p>
<p>According to the iGEA commissioned 2009 Bond University report, 68 percent of Australians play computer games.  This is a market Ben Kilsby, CEO of simulation company Holopoint Interactive, is keen to address.  Kilsby defines &#8216;serious gaming&#8217; as the application of video game methodology and technology for &#8220;purposes that are not entirely entertainment&#8221;.</p>
<p>Describing a generation of non-linear thinkers who are becoming decision makers in the workforce, Kilsby expects a new wave of serious games for training and education.</p>
<p>To read about some OS applications, click <a href="http://www.itnews.com.au/News/174083,serious-games-for-the-aussie-industry.aspx" target="_blank">here</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.igea.net/2010/05/serious-games-for-the-australian-industry/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Screenplay reports on Games and the Knowledge Economy</title>
		<link>http://www.igea.net/2010/04/screenplay-reports-on-games-and-the-knowledge-economy/</link>
		<comments>http://www.igea.net/2010/04/screenplay-reports-on-games-and-the-knowledge-economy/#comments</comments>
		<pubDate>Thu, 29 Apr 2010 03:33:33 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[serious games]]></category>

		<guid isPermaLink="false">http://www.igea.net/?p=1969</guid>
		<description><![CDATA[Jason Hill at Screenplay writes that there is no doubt that games have a huge potential in terms of learning and education.  Last week Dr Jeff Brand held a public lecture called &#8216;Video Games and The Future of the Knowledge Economy&#8217;.  Dr Brand believes Australia can become a world leader in developing Serious Games for Teaching and [...]]]></description>
			<content:encoded><![CDATA[<p>Jason Hill at <a href="http://www.smh.com.au/digital-life/games/blog/screenplay" target="_blank">Screenplay</a> writes that there is no doubt that games have a huge potential in terms of learning and education.  Last week Dr Jeff Brand held a public lecture called &#8216;Video Games and The Future of the Knowledge Economy&#8217;.  Dr Brand believes Australia can become a world leader in developing Serious Games for Teaching and Learning.</p>
<p>To see the article, click <a href="http://blogs.smh.com.au/digital-life/screenplay/2010/04/29/gamesandthek.html" target="_blank">here</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.igea.net/2010/04/screenplay-reports-on-games-and-the-knowledge-economy/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Alternator gets the green light as ABC TV and Screen Australia fund a Serious Game</title>
		<link>http://www.igea.net/2009/11/alternator-gets-the-green-light-as-abc-tv-and-screen-australia-fund-a-serious-game/</link>
		<comments>http://www.igea.net/2009/11/alternator-gets-the-green-light-as-abc-tv-and-screen-australia-fund-a-serious-game/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 00:58:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[serious games]]></category>

		<guid isPermaLink="false">http://www.igea.net/?p=1256</guid>
		<description><![CDATA[ABC TV and Screen Australia have announced that the Serious Game, Alternator, &#8211; a full-throttle car race in wild and whacky green-powered vehicles &#8211; will receive $325,000 and go into full production immediately. To read more of the blog from ABC TV blog click here.]]></description>
			<content:encoded><![CDATA[<p>ABC TV and Screen Australia have announced that the <a href="http://www.abc.net.au/tv/seriousgames/" target="_blank">Serious Game</a>, <strong>Alternator</strong>, &#8211; a full-throttle car race in wild and whacky green-powered vehicles &#8211; will receive $325,000 and go into full production immediately.</p>
<p>To read more of the blog from <em><a href="http://blogs.abc.net.au/abc_tv/" target="_blank">ABC TV blog</a></em> click <a href="http://blogs.abc.net.au/abc_tv/2009/11/alternator-gets-the-green-light-as-abc-tv-and-screen-australia-fund-a-serious-game.html" target="_blank"><strong>here</strong></a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.igea.net/2009/11/alternator-gets-the-green-light-as-abc-tv-and-screen-australia-fund-a-serious-game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

